Sports Betting Rules

Sports Betting Rules

APPLICABILITY OF THESE RULES

The following specific rules govern the end user's use of all the Operator/Platform Provider's (the " Operator ") interactive sports betting products and services offered on www.sbobet.com or the wireless applications wap.sbobet.com or mobile.sbobet.com or play.sbobet.com. They form part of the Operator's General Term & Conditions, which apply to all the interactive and wagering products and services the Operator offers to individuals who register for or are holders of a betting account (the “ End User ”) with the Operator. To the extent there is any inconsistency between the General Terms and Conditions and any of these Sports Betting Rules, the General Terms and Conditions shall prevail.

Throughout these Sports Betting Rules, any reference to " we ", " our ", or " us " refers to the Operator, as noted in the General Terms and Conditions as providing the relevant services. Any reference to the " Website " shall also include a reference to WAP.

A. BET TYPES

1. 1X2 (FULL TIME RESULT / FIRST HALF RESULT)

1.1 Bets can be made by either selecting a Home Win, a Draw or an Away Win.

1.2 Bets will be settled at the end of normal time play, excluding extra time and penalties (where applicable).

2. ASIAN HANDICAP (SPREAD)

2.1 Asian Handicap is a style of betting where the bookmaker handicaps the two teams in a game before its commencement. Using Football as an example, the bookmaker gives a goals deficit to the team it thinks is more likely to win, and a head start to the team it thinks is less likely to win. The handicaps are expressed in goals, or fractions of goals. To win a bet, the End User, rather than backing a team to win, bets on it to overcome the handicap.

3. CORRECT SCORE - FIRST HALF & FULL TIME

3.1 For First Half Correct Score:

(a) bets are made by predicting the correct result or score at the end of the first half of a match or event that is offered for betting.
(b) General Sports Rule No. 13 will be applied where the match or event is abandoned, suspended or postponed before the end of the first half.
(c) bets are settled on the score of the match or event at the end of the first half, including added time for injury and stoppages.

3.2 For Full Time Correct Score:

(a) bets are made by predicting the correct result or score at the end of the match or event that is offered for betting.
(b) General Sports Rule No. 13 will be applied where the match or event is abandoned, suspended or postponed before the end of the match or event.
(c) bets are settled on the final score of the match or event, including added time for injury and stoppages.

4. DOUBLE CHANCE

4.1 Double chance is similar to 1X2 bets except that the End User is able to bet on two out of three possible outcomes by selecting the following options: a Home Win or Away Win; a Draw or Away Win or a Draw or Home Win.

4.2 If one of the two possible outcomes is achieved, the bet is won.

4.3 If a match is played on neutral ground, the team listed first on the Website is deemed to be the home team for betting purposes.

5. FIRST TO START

Predict the team or participant who starts off the game/match/event.

6. HALF TIME / FULL TIME

Bet on the half time and full time results of a designated match, (note that the bet is void if the match is played in a time format not expressly provided in the Specific Sports Betting Rules).

7. MIX PARLAY

A mix parlay bet is a bet which combines multiple selections of different games or matches offered by the bookmaker for betting. A mix parlay bet which combines different selections within the same game or match are not allowed where the outcome of one affects the other.

8. MONEY LINE / HEAD TO HEAD (TO WIN MATCH)

A money line / Head to Head bet is a bet on the outcome of a match or event between two paired competitors. In the event of a draw result, all bets will be refunded at odds of 1.00.

9. NEXT GOAL

9.1 Predict the next team to score in a match within the regular playing time.

9.2 Own goals are counted in favor of the team credited with the goal.

9.3  Bets will be refunded if the match is abandoned unless the result has been unconditionally determined.

10. ODD/EVEN (TOTAL GOALS ODD/EVEN) (FIRST HALF ODD/EVEN)

Bets are settled based on the aggregate sum total of points/goals (resulting in an odd or even number) in a match or series of matches in which the bets were placed. A 0-0 score is considered as even.

11. OUTRIGHT

11.1 An outright bet involves the selection of:

(a) a winner in a tournament, competition, league, race, or event (“ Sports Event ”) (or any part or aspect thereof); or

(b) a team or individual competitor to place in a specific position or range of positions to be determined by the Operator, of a Sports Event (or any part or aspect thereof); or

(c) two or more teams or individual competitors to place in a specific range of positions to be determined by the Operator, of a Sports Event (or any part or aspect thereof);

either before the commencement or at any stage of the Sports Event (or any part or aspect thereof) prior to its conclusion where the results are still undecided.

11.2 The following are some examples of the outright bets accepted by the Operator:

(a) Final Outcome

Bet on the team or individual competitor to win the Sports Event.

(b) Regional Best Performer

(i) Bet on which team or individual competitor from a particular region advances the furthest in a Sports Event (or part or aspect thereof) (e.g. Top African Team, Top Asian Team, Top European Team, Top North and Central American Team and Top South American Team, etc)
(ii) If more than one team or individual competitor from the same region exits the Sports Event in the same furthest round or if all teams or individual competitors from the same region are eliminated in the group stage or preliminary rounds, the Dead Heat rule applies.

(c) Group or Conference Winner

Bet on the team or individual competitor to come out as the group or conference winner or to finish top of the particular group in the preliminary round of a Sports Event.

(d) Top Scorer

Bet on the highest scoring team or individual competitor at the end of the Sports Event or at the end of any stage of the Sports Event.

(e) Specific Position and Top Group Finisher

Bet on the team or individual competitor to finish a Sports Event (or part or aspect thereof):

(i) in a specific position other than the winner (e.g. Second Place, Third Place, Semi Finalist, etc); or
(ii) within a selected range of positions (e.g, Top 2, 5, 10, etc) without regard to the exact position of the team or individual competitor in that Sports Event (or part or aspect thereof).

(f) Place Forecasting

Predict or forecast two or more teams or individual competitors to finish a Sports Event (or part or aspect thereof):

(i) Straight Forecast - within a selected range of positions (e.g, Top 2, 5, 10, etc) in the correct order of positions at the end of the Sports Event (or part or aspect thereof which includes, but is not limited to the group or conference stage of a Sports Event); or
(ii) Dual Forecast - within a selected range of positions (e.g, Top 2, 5, 10, etc) without regard to the exact position of the team or individual competitor in that Sports Event (or part or aspect thereof which includes, but is not limited to the group or conference stage of a Sports Event).

11.3 Outright bets may be offered either before the commencement or at any stage of the Sports Event prior to its conclusion where the results for that category of bets are still undecided.

11.4 There are no refunds on non-starters for outright betting.

(a) Non-starter means a team or an individual competitor or a player who did not start a Sports Event notwithstanding the inclusion of its or his or her name in the final squad (e.g. Top Goalscorers).

(b) If a team, individual competitor or a player withdraws or retires or is disqualified prior to the commencement of a Sports Event, bets on that team, individual competitor or player will be refunded (unless otherwise stated in the Specific Sport Betting Rules).

(c) If any of the cases mentioned above involves a favorite team, individual competitor or player and it further affects the odds or payout of the outright bets for that Sports Event in general, then all outright bets on that Sports Event will be refunded accordingly.

11.5 The Dead Heat Rule applies to all outright betting.

12. OVER/UNDER (TOTAL GOALS OVER/UNDER) (FIRST HALF GOALS OVER/UNDER)

Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.

13. PERIOD BETTING

13.1 Period betting means the placing of a bet on different segments of a game (e.g. quarters, halves, periods, sets, rounds or overs).

13.2 In Period betting, a segment must be completed in order for the bets to be valid.

13.3 In Period betting, overtime or extra time is excluded in determining the scores if nothing else is stated.

13.4 Subject to the Specific Sport Betting Rules, Period betting on the 2nd half shall include overtime in determining the score.

 

B. GENERAL SPORTS RULES

Unless otherwise stated in the Specific Sports Betting Rules, the following General Sports Rules will apply:

1. APPLICABILITY OF THE RULES

All bets accepted by the Operator are subject to these Rules.

2. INCONSISTENCY BETWEEN ENGLISH & OTHER LANGUAGES

In the event of any inconsistency between the English and the Non-English names used on the Website, it is the English version that shall prevail.

3. INTERPRETATION OF RULES

If there is any dispute over the interpretation of these Rules, it is the Operator's interpretation of these Rules that prevails.

4. MODE OF BETTING

We only accept bets made on the Website, WAP or through prior arrangement by telephone.

5. EVENT DETAILS

Event details (dates, neutral ground venue, commencement, timers, red cards, statistical information on players and teams or news) displayed on the Website (including details displayed in the Live Center and SBOtv) are for general information only. It is the responsibility of the End User to ensure and verify that such details are correct before placing their bets. The Operator is not responsible for any errors, mistakes, time lag, or omissions to any event details or video streams that are displayed or accessed on the Website.

6. MAXIMUM BET

The maximum amount of each bet varies according to the specific bet type and is subject to change without prior notice by the Operator.

7. CHANGE OF VENUE

7.1 In the event of a change of venue (home team plays away or vice versa), all bets on the match will be void.

7.2 If a match is scheduled to be played on neutral ground, but is played on non neutral ground (or vice versa) all bets shall stand.

8. EARLY COMMENCEMENT/START

All bets placed before the scheduled games starts are valid. Those placed after the scheduled game starts will be void unless the bets were placed as part of the In Running ("Live") betting service.

9. ODDS FLUCTUATIONS

9.1 All of the Operator's odds are subject to fluctuation at any time. Bets are valid only when the odds selected by the End User are submitted to and accepted by the Operator.

9.2 Should the odds selected by the End User change to better odds in favour of the End User between the submission of the bet and the acceptance thereof by the Operator, the End User's bet will be accepted at the better odds.

10. ODDS TYPES

The Operator offers the following odds types for betting:

(a) European Odds
(b) Malay Odds
(c) Indo Odds
(d) Hong Kong Odds
(e) Myanmar Odds

For further information on the various odds type, please contact our customer service department or refer to our tutorial on the website.

11. THE 72 HOURS RULE

All Results posted shall be final after 72 hours and no queries will be entertained after that period of time.

12. CANCELLED EVENTS

If an event is cancelled for any reason prior to its commencement, all bets placed for that event will be void and will be returned at odds of 1.00.

13. POSTPONED, SUSPENDED OR INCOMPLETE EVENTS (THE 12 HOUR RULE)

All bets placed will be refunded if an event is suspended or postponed, and not resumed within 12 hours from the scheduled commencement time (unless otherwise stated in the particular sport rule). The exception shall be for bets which have been unconditionally determined before the actual interruption of play. In such circumstances, such bets will be valid.

14. SUSPENSION OF MARKETS

The Operator reserves the right to suspend a market or not accept bets at any time. When a market is suspended, any bets placed for that market but prior to being accepted by the Operator will be rejected. The Operator also reserves the right to cease betting on any markets at any time without notice.

15. VOIDING BETS DUE TO MISTAKE OR ERROR

If an incorrect participant (or an incorrect member of a participating team) or incorrect odds/price is quoted for any event or the Operator has relied on incorrect information to compile its odds or bets or wrong scores or detail were entered during an In Running ("Live") Bets session or bets have been accepted in error, then the Operator reserves the right to void such or all bets placed for that event or on such participant.

16. RETURNING STAKES DUE TO VOID BETS

All bets that have been declared void shall result in the original stake being returned.

17. IRREGULAR BETS

The Operator reserves the right to refuse, reject or suspend without prior notification any End User who is suspected of cheating, hacking, attacking, manipulating or damaging the Operator's normal betting operations (including the Website). Any of the "abnormal bets" will be void without prior notification. The use of artificial intelligence or "bots" on the Website is strictly forbidden. The Operator will take measures to prevent and detect programmes that are used to enable artificial intelligence (non human) to utilise the Website. Any attempted or actual use of artificial intelligence by the End User to cheat, hack, attack, manipulating or damage the Operator's betting operations will lead to termination of their account and/or voiding the bets, at the discretion of the Operator.

18. INCOMPLETE MIX PARLAY BETS

If an event or game in a mix parlay bet is cancelled, does not take place or is not completed for any reason, the cancelled/non-participating element of the bet shall be void but the remaining elements of the mix parlay bet shall stand with the odds recalculated.

19. DETERMINATION OF BETS

19.1 The winner of an event will be determined based on the relevant results at the conclusion of the event. The determination and settlement of the winner of an event and the determination and settlement of all bets, based on the bet types and the terms and conditions in relation to the bet type concerned, shall be made at the conclusion of the event and after all relevant results have been checked and verified. The Operator shall use its best endeavors to check and verify all relevant results as soon as may be reasonable after the conclusion of the event. Once the relevant results are checked, verified and posted, any subsequent protested, appealed or overturned decisions will not be recognized for wagering purposes.

19.2 Notwithstanding any rule stated in the Specific Sports Betting Rules, the Sports Betting Rules and these General Sports Rules, the Operator may in its sole discretion effect determination and/or settlement of any bet or bets based on its (their) bet type(s) and the terms and conditions in relation to that (those) bet type(s), at any time, and from time to time, prior to the conclusion of any game/match/event if such bet or bets can be unconditionally determined at the time of such determination by the Operator.

19.3 Nothing in Clauses 19.1 and/or 19.2 above shall affect the rights of the Operator to treat any determined and/or settled bets as incorrectly determined and/or settled. Such incorrect determination and/or settlement shall be invalid and reversed by the Operator whereupon the Operator shall re-determine and/or re-settle these affected bets in accordance with the Operator's applicable terms and conditions.

20. THE DEAD HEAT RULE

If there are two or more winners, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

21. FANTASY MATCHES

21.1 Fantasy match bets involve the virtual pairing of any two teams. Fantasy match results are decided by the number of goals/points scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals/points scored, inclusive of handicap, if any.

21.2 Teams that are paired in a fantasy match must start their respective matches on the same day although one match may end later than the other but both matches must be played in one continuous session (i.e. no postponed, rescheduled or abandoned matches) for the bets to be valid.

21.3 Subject to Rule 19.2 above, if any of the paired teams' matches are postponed, rescheduled or abandoned, all fantasy match bets involving those teams will be void.

21.4 Venue (Home or Away) of the matches are not considered in these Fantasy matches.

21.5 Except as provided above, Fantasy match rules will follow the rules of the particular sport in which fantasy match bets are offered.

22. INCONSISTENT RESULTS/SCORES WITH OFFICIAL RESULTS

22.1 Where there is a conflict between the official match results and the results on the Operator's website, the Operator reserves the right to suspend determination and/or settlement of such bets for up to 72 hours or such other period necessary pending its verification of the result/score.

22.2 The conflict shall be resolved by reference to video recordings of the match/event and any determination of the correct score/result based on such video recordings shall override the official match result.

22.3 Where there is no video recording available, the correct score/result shall be determined by reference to the score/result posted on the official website of the sport governing body unless the official website's posted result is manifestly wrong, in which case the Operator shall use its best endeavours to determine the correct outcome to be used to determine the winner and/or the result. In such cases, the Operator's decision shall be final.

23. IN RUNNING ("LIVE") BETS SERVICE

23.1 In Running ("Live") bets are only available for those sports that the Operator designates as live betting markets and only in respect of those matches marked as "live" or "live bets" or by a LIVE sign in the list of events or in a special file entitled "LIVE" on the Website.

23.2 An In Running ("Live") bet is where the End User is permitted to place a bet during an ongoing match or event up to such time when the Operator ceases betting on that match or event.

23.3 In an In Running ("Live") Bet for Asian Handicap bets, two types of scoring systems are displayed on the Website:

(a) where current scores or results are updated and displayed ("Type A Scoring"). The settlement of a bet is determined by the result of the final score (including the handicap) at the conclusion of the match or Period Betting (depending on the nature of the bet), minus the current score at the time of the placing and acceptance of the bet.
(b) where current scores or results are not displayed and instead a 0-0 score or result will be displayed ("Type B Scoring"). The settlement of a bet is determined by the result of the final score (including the handicap) at the conclusion of the match or Period Betting (depending on the nature of the bet). The End User is advised to verify match status before placing their bet.

23.4 Depending on the specific sport, selected markets may be offered for betting at the sole discretion of the Operator. The Operator does not acknowledge or accept any liability whatsoever if it is not possible to place a bet or if the live score update is incorrect. It is the scores or results displayed at the conclusion of the match that are valid.

23.5 At all times, it is the End User's responsibility to be aware about the score and is advised to verify match status before placing their bets.

23.6 Unless otherwise stated in the Specific Sports Betting Rules, any information, statistic or editorial text (e.g. scores, timers or results) displayed on the website during an In Running ("Live") game situation are purely for general information purposes and should not be relied upon for betting purposes.

23.7 As with non-live bets, the winner of an event will be determined based on the relevant results at the conclusion of the event. Protested, appealed or overturned decisions will not be recognized for wagering purposes and subsequent changes to the results will not affect the outcome of the bet.

23.8 The Operator reserves the right to suspend a market or not accept bets at anytime without notice. When a market is suspended any bets placed for that market but prior to being accepted by the Operator may be rejected at the Operator's discretion. Any bets accepted prior to suspension or cessation of the live market will stand, while any bets placed after live betting has ceased will not be accepted unless otherwise stated in the Specific Sports Betting Rules.

23.9 During In Running ("Live") bet conditions:

(a) bets placed will be kept in pending mode:

(i) when the Operator is of the view that there may be an occurrence of a high risk / danger moment; or

(ii) before and during a high risk / danger moment in a match.

(b) bets referred to in Rule B23.9(a) above will be indicated as "Pending" on each bet slip until such time when the bet is accepted or rejected by the Operator in the Operator’s sole discretion.

(c) High Risk / Danger moments are defined as follows:

(i)  Corner kicks;
(ii) Penalty kicks;
(iii) a free kick is awarded to the attacking team close to the opponent's penalty box area;
(iv) a throw in is given to the attacking team close to the opponent's penalty box area;
(v) whenever a team is in a potential scoring scenario as in an active attacking mode; or
(vi) as may be decided by the Operator in its sole discretion.

(d) all Fast Market bets will not be subject to Rules B23.9 (a) to (c) above where such bets will be accepted without being kept in pending mode.

23.10 All bets on Asian Handicap and Over/Under that are in Pending mode (other than bets on Total Bookings, Total Corners, Total Offsides, Total Substitutions and/or bets which do not have an effect on the overall result of the match) will be cancelled if one of the following occurs:

(a) a goal is scored; or
(b) a player is sent off.

23.11 All other bets such as Total Bookings, Total Corners, Total Offsides, Total Substitutions and/or bets which do not have an effect on the overall result of the match may be accepted at the Operator's discretion.

23.12 The Operator at its sole discretion shall determine the time in which any goal or point was scored. References as to the time of goal(s) or points scored as stated in official league/club website, media website or "live score" website may be considered for guidance purposes but shall not be binding on the Operator in its determination of time.

23.13 Where the Operator has reason to believe or suspect that a live bet has been placed after the outcome of a live event is known or if delayed "live" television coverage results in a live bet being placed at the incorrect price after the selected participant has gained an advantage (to be determined at the Operator's sole discretion), the Operator shall be entitled to treat the bet as void without having to provide any reason whatsoever.

23.14 In the event of any technical malfunction, including the crashing of the Website or any downtime which hinders, delays or prevents the Operator from accessing the Website to update the score, odds or handicap, the Operator reserves the right to cancel all pending bets placed at the time of the incident.

23.15 With regard to live betting, the general rules concerning results' evaluation apply. Where a live event is interrupted in the course of play, causing the event to be postponed or abandoned, any bets taken on such postponed or abandoned events that are not restarted within 12 hours from the event commencement time (unless specifically provided for in the Specific Sports Betting Rules) shall be void. The exception shall be for bets which have been unconditionally determined before the actual interruption of play. In such circumstances, such bets will be valid.

23.16 In Running ("Live") Mix Parlay. A Live mix parlay bet is a mix parlay bet that is combined from a selection of Live and non-Live bets and where at least 1 of the games or matches must be a Live event. A Live mix parlay bet must also be combined from a selection of at least 3 different games or matches. All selections must be accepted in order for the Live mix parlay bet to be valid. A rejection of any of the selections will result in the Live mix parlay bet being rejected as well.

24. CASH OUT

24.1 The Cash Out option enables the Customer to request for the settlement of a bet that has been placed before the result of the bet is determined. The Operator shall at its absolute discretion determine the Cash Out amount and the amount is subject to change depending on when the Cash Out option is accepted by the Operator.

24.2 The Cash Out option is only available for selected events and markets for both live and non-live betting. The Operator is under no obligation to offer the Cash Out option for any event, sport or match.

24.3 The Operator implements a time delay when accepting a Cash Out request. A Cash Out request will only be valid once it is accepted by the Operator. Any change in the event, prices or odds before the Cash Out request is accepted may result in the Cash Out request being rejected. It is in the Operator’s absolute discretion to accept any Cash Out request from the Customer. Cash Out requests may be rejected by the Operator and in the event that a Cash Out request is rejected, the Operator is under no obligation to provide a reason for the rejection.

24.4 The value of any bets that are settled pursuant to the acceptance of a Cash Out request will not count towards any bet turnover requirement for any of the Operator’s bonus or other marketing promotions where there is an element of bet turnover.

24.5 The Operator shall be entitled to suspend or remove all or part of the Cash Out option at any time and for any event or market. Where the Operator exercises its right to suspend or remove the Cash Out option, any bets placed on such events or markets will stand as originally placed. The status of the original bets placed will not change where the Cash Out option has been suspended or removed.

24.6 The Operator will not be held liable in the event that the Cash Out option is not available due to technical reasons and bets will stand as originally placed and accepted.

24.7 The Operator reserves the right to accept, decline or void any bet where the Cash Out option is offered. Where the Operator has reason to believe that a Cash Out option has been exercised after the outcome of an event is known, the Operator reserves the right to:
(a) reject the Cash Out request if it has not been accepted; or
(b) void the exercised Cash Out Option if the Cash Out request has already been accepted; and/or
(c) void the original bet that was subject of the exercise of the accepted Cash Out option.

24.8 The Operator reserves the right to remove all or part of the Cash Out option for any individual Customer or group of Customers where the Operator reasonably believes that the Customer or group of Customers is misusing or abusing the Cash Out option.

24.9 Partial Cash Out 

(a) The Partial Cash Out option enables the Customer to request for the partial settlement of a bet that has been placed before the result of the bet is determined. The Operator shall at its absolute discretion determine the Partial Cash Out amount and the amount is subject to change depending on when the Partial Cash Out option is accepted by the Operator.
(b) Unless otherwise stated in this Rule 24.9, Rule 24 shall apply to the Partial Cash Out option.
(c) The Partial Cash Out option is only available on a single bet for selected sports and market types.
(d) The qualifying single bet can only be partially Cashed Out up to a maximum of five (5) times.
(e) The minimum value of a Partial Cash Out request is subject to the equivalent minimum stake value of the selected single bet.
(f) The value of the Partial Cash Out request will be automatically rounded to a whole number without any decimals following the acceptance of the Partial Cash Out request.
(g) The Partial Cash Out option is not available for any voucher bets.

 

SPECIFIC SPORT BETTING RULES

The following rules are the special betting rules applicable to the bets placed on the individual sports and together with the general sports rules govern the End User's use of all the Operator's interactive sports betting products.

1. AMERICAN FOOTBALL

1.1 Save as provided for in Rule 1.2 below, settlement of bets will be based on the final score at the conclusion of the game, including any score achieved in overtime play (if any).
1.2 For bets to be valid, there must be 5 minutes or less of scheduled game time left when the remainder of the game is prematurely ended, unless settlement of bets has already been determined (e.g. in Period Betting).
1.3 For NCAAF, the "Home" and "Away" venue indicated on the Website is for reference only.
1.4 These are the bets offered for American Football:

(a) Non Live Betting
(i) Asian Handicap
(ii) First To Score
(A) Bets will be settled based on the team to score the first point in the match.
(B) If the match is abandoned after the first point is scored, all bets will stand.
(iii) Last To Score
(A) Bets will be settled based on the team to score the last point in the match (including any points scored in overtime play).
(B) If the match is abandoned all bets on Last To Score will be void.
(iv) Money Line
(v) Odd/Even
(vi) Outright
(vii) Over/Under
(viii) Period Betting
(A) Halves Betting
(1) In respect of 1st half betting, bets are settled based on the sum of the 1st and 2nd quarters' scores inclusive of the handicap to determine the winner.
(2) In respect of the 2nd half betting, bets are settled based on the sum of the 3rd and 4th quarters' scores inclusive of the handicap to determine the winner. 2nd half betting includes scores achieved in overtime (if applicable).
(B) Quarters Betting
(1) Bets are settled based on the scores achieved at the conclusion of each quarter inclusive of the handicap to determine the winner.
(2) For 4th quarter betting, goal or points scored in overtime play are excluded in determining the winner.
(b) In Running ("Live") Betting
(i) Asian Handicap
(ii) Over/Under
(c) Scoring System
Type A Scoring applies

 

2. ARCHERY

2.1 These are the bets offered for Archery:

(a) Non Live Betting
(i) Head to Head
(A) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(B) Bets refer to the competitor/team with the better score in a particular round
B.1 In ranking round, if the score are tie, bets refer to the competitor/team with the higher ranking (classification) as the winner
B.2 In elimination and final round, tie break will count
(ii) Outright

 

3. ATHLETICS

3.1 These are the bets offered for Athletics:

(a) Non Live Betting
(i) Head to Head
(A) In Head to Head bets, the paired competitors must start the competition for bets to stand.
(B) Head to Head markets refer to the competitor with the best finishing position.
(C) If only one of the two paired competitors reaches the finals, it is the competitor who reached the finals who will be deemed to have won regardless of that competitor's placing in the finals.
(D) If both paired competitors fail to reach the finals, the winner is the one with the better timing during qualifying. If both have the same timing either in the same or different heats, the bet is counted as a draw.
(E) If both paired competitors disqualified during different rounds, the winner will be the one who has advanced the furthest.
(F) If both paired competitors did not finish the race in the same round, it will be counted as a draw.
(G) If both paired competitors reach the finals, the winner is the one with the better finished position in that race/event.
(ii) Outright
(b) In Running ("Live") Betting
(i) Head to Head
(ii) Outright
(c) Scoring System
Type B Scoring applies

 

4. AUSSIE RULES FOOTBALL

4.1 For bets to be valid the match must have played for at least eighty (80) minutes, except for the settlement of certain bets where the outcome has already been determined (e.g. Period Betting) and except for pre-season matches that are scheduled to play for less time.
4.2 Unless otherwise specified, settlement will be based on the official final score including overtime (if applicable).
4.3 If an Aussie Rules Football match is postponed for more than forty eight (48) hours from its original starting time, all bets on the match will be void and the stakes will be refunded.
4.4 These are the bets offered for Aussie Rules Football:

(a) Non Live Betting
(i) Asian Handicap
(ii) First To Score
(A) Bets will be settled based on the team to score the first point in a match.
(B) If a match is abandoned after the first point is scored, all bets on First To Score will be stand.
(iii) Last To Score
(A) Bets will be settled based on the team to score the last point in the match (including any points scored in overtime play).
(B) If a match is abandoned, all bets on Last To Score will be void.
(iv) Odd/Even
(v) Outright
Where there is a tie by more than one player to win the Brownlow Medal, the dead heat rules will apply for the settlement of bets.
(vi) Over/Under
(vii) Period Betting
(A) Halves Betting
(1) In respect of first half betting, bets are settled based on the sum of the first and second quarter scores inclusive of the handicap unless the match is played in two halves only. If the match is played in two halves, bets are settled based on the score at the conclusion of the first half.
(2) With regard to second half betting, bets are settled based on the sum of the third and fourth quarter scores inclusive of the handicap unless the match is played in two halves. If the match is played in two halves, bets are settled based on the score at the conclusion of the match which will include any goals or points scored in overtime play (if applicable).
(B) Quarters Betting
(1) Bets are settled based on the scores achieved at the conclusion of each quarter inclusive of the handicap.
(2) For fourth quarter betting, goals or points scored in overtime play are included for settlement purpose (considered a continuation of the fourth quarter).

 

5. BADMINTON

5.1 All bets will be VOID if a match has not been completed due to a player's retirement or disqualification.
5.2 These are the bets offered for Badminton:

(a) Non Live Betting
(i) Asian Handicap:
(A) Points handicap
(B) Sets handicap
(ii) Odd/Even
(A) Bets relate to the sum total of points played in the match resulting in an odd or even number.
(iii) Outright
(iv) Over/Under
(A) Bets relate to the sum total of points played in the match resulting in an amount that is over or under the prescribed number of points set by the Operator.
(b) In Running ("Live") Betting
(i) Asian Handicap
(c) Scoring System
Type B Scoring applies

 

6. BANDY

6.1 Unless otherwise stated in these Bandy Betting Rules, all bets are settled based on the regular time of play (including any stoppage time added by the referee) but excluding extra time and penalty shootouts.
6.2 If a match has not been completed within the scheduled regular time [regular time is defined as the scheduled total time playable including stoppage time indicated by the officials] the game shall be settled by the Operator as being incomplete. In such cases only those markets where the outcome has been unconditionally determined shall be settled. For all other markets, the bets shall be void and the stakes returned. The Operator shall settle such matches in accordance with these rules and the Operator's decision shall be final.
6.3 If the format of a match is changed for whatever reason from 2 x 45 minutes to 3 x 30 minutes then all bets will stand except for bets that refer to either the first or the second half.
6.4 The “Home” and “Away” venue indicated on the Website is for reference only.
6.5 These are the bets offered for Bandy:

(a) Non Live Betting
(i) Asian Handicap
(ii) First To Score
(A) Bets will be settled based on the team to score the first point in the match.
(B) If the match is abandoned after the first point is scored, all bets will be stand.
(iii) Halves Betting
If a game is changed from 2 x 45 minutes to 3 x 30 minutes, then all bets on Halves Betting will be void.
(iv) Odd/Even
(v) Outright
(vi) Over/Under
(b) In Running ("Live") Betting
(i) Asian Handicap
(ii) Over/Under
(c) Scoring System
Type A Scoring applies

 

7. BASEBALL

7.1 The results of the match will be based on the official results, including extra innings (where applicable) at the conclusion of the match.
7.2 

(a) If a match has been postponed or cancelled, and not resumed within 24 hours from the official scheduled commencement time, then all bets are deemed ‘no action’ and bets are returned/voided.
(b) When Pitchers are not listed, all bets stand/are action regardless of who pitches for each team.
(c) In 2-Way markets, Push, or Tie, rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.


7.3 International Baseball Rules:
The match will be ended once one team is leading the other by 10 runs or more after the opposing team has batted at least 7 innings or if a team is leading by 15 runs or more after the opposing team has batted at least 5 innings. In such an event, all bets are considered valid.

7.4 Japanese Baseball Rules:
If a match is declared a draw after 12 innings, all bets are considered valid. Japanese Baseball Rules apply only to Japanese Baseball Leagues.

7.5 If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

7.6 The following bets are offered on Non Live and In Running (“Live”) markets:

(a) Bet on the match, team, and player
(i) Asian Handicap
(ii) Money Line
(iii) Outright
(iv) Over/Under

(v) Pre-Game Bets/Lines
(A) All pre-game bets include extra innings unless otherwise stated.
(B) Where Mercy Rule is applied, all bets will stand on score at the time.
(C) 3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
(D) 3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.

(vi) Pre-Game Props Including Player Props
(A) Where Mercy Rule is applied, all bets will stand on score at the time.
(B) Extra innings count unless specified otherwise.
(C) All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
(D) Game Total Odd/Even - If the combined score is zero then bets will be calculated as Even.
(E) Team Total Odd/Even - If team score is zero then bets will be calculated as Even.
(F) Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.
(G) Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.

(vii) Double Header
(A) If two matches are played in one day involving the same teams, and odds are offered for only one game the result shall be credited on the first game by start time.

(viii) Pre-Game Money Line
(A) Subject to 4½ innings rule.

(ix) Pre-Game Run Line/Alternative Handicap
(A) Subject to 4½ innings rule.

(x) Pre-Game Totals/Alternative Totals
(A) Subject to 4 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

(xi) Team Totals
(A) Subject to 4 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

(xii) To Go To Extra Innings
(A) The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.

(xiii) To Win Inning (Current/Next)
(A) Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.

(xiv) Inning Run Line (Including Alternatives)
(A) Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.

(xv) Inning Total (Including Alternatives)
(A) Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.

(xvi) A Score in the Inning (Current/Next)
(A) Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.

(xvii) Leader After 'X' Innings
(A) Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incomplete innings leader markets, will be deemed to be won by match winner.

(xviii) Race to Markets/Team Totals/Total Hits
(A) 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
(B) If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.

(xix) Winning Margin
(A) Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.

(xx) In-Play/Live
(A) Where Mercy Rule is applied, all bets will stand on score at the time.
(B) Money Line, Run Line/Alternative Handicap, Totals/Alternative Totals
(1) Subject to 8½ innings rule.
(2) A match must be played in full for accounting the rates.
If a match is interrupted, all bets on this game are void except for the rates,
the outcome of which is uniquely determined by the time of stoppage of the match.
(C) All bets stand/are action regardless of pitching changes.
(D) Extra innings count, unless stated otherwise.

(xxi) “8.5 inning rule” Run Line betting
(A) The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).

(xxii) “6.5 inning rule” Run Line betting (for 7 innings games)
(A) The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

(xxiii) “4.5 inning rule” Money and Total Line
(A) There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

7.7 The Scoring System applicable to bets for Baseball is the Type B Scoring.

 

8. BASKETBALL

8.1 For bets to be valid there must be 5 minutes or less of scheduled game time left when the remainder of the game is called off, with the exception of bets which have been unconditionally determined before the game is called off.
8.2 Settlement will be based on the official final score including Overtime (if applicable), unless otherwise specified. If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.

8.3 

(a) For NCAAB, if a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. Unless otherwise stated all NCAAB bets on Abandoned, Postponed or Cancelled matches are Void if not replayed or scheduled within 24 hours of the original start time.
(b) For e-Basketball, the "Home" and "Away" venue indicated on the Website is for reference only.
(c) For the “3x3 or Street ball” match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.


8.4 These are the bets offered for Basketball:

(a) Non Live Betting
(i) Asian Handicap
(ii) First To Score
(A) Bets will be settled based on the team to score the first point in the match.
(B) If the match is abandoned after first point is scored, all bets will be stand
(iii) Highest Scoring Team per Quarter
(A) Bet on the team with the highest scoring points for each quarter of the match, excluding overtime.
(iv) Last To Score
(A) Bets will be settled based on the team to score the last point in the match (including any points scored in overtime play).
(B) If the match is abandoned all bets on Last To Score will be void.
(v) Odd/Even
(vi) Outright
(vii) Over/Under
(viii) Period Betting
(A) Halves Betting
(1) In respect of 1st half betting, bets are settled based on the sum of the 1st and 2nd quarters' scores inclusive of the handicap to determine the winner.
(2) In respect of 2nd half betting, bets are settled based on the sum of the 3rd and 4th quarters' scores inclusive of the handicap to determine the winner. 2nd half betting includes scores achieved in overtime (if applicable).
(B) Quarters Betting
(1) Bets are settled based on the scores achieved at the conclusion of each quarter inclusive of the handicap to determine the winner.
(2) For 4th quarter betting, goal or points scored in overtime play are excluded in determining the winner.
(ix) Race to 20
(A) Bet on the team to reach the first 20 points in the match.
(x) Total Points/ Rebounds/ Assists/ Steals/ Blocked Shots/ 3 Pointers by team/player:
(A) Settlement is based on player's or team's statistics in that particulars match.
(B) Bets will be refunded on Non-Starters (i.e. players who did not participate in any part of the match).
(C) Bets on players who played but did not score a point, rebound or assist will be deemed to have scored zero.
(b) In Running ("Live") Betting
(i) Asian Handicap
(ii) Match Result
(iii) Match Winner
(iv) Odd/Even
(v) Outright
(vi) Over/Under
(vii) Period Betting
(viii) Team Total Points
(c) Scoring System
Type B Scoring applies
The live score board displayed on the Mobile Site is solely for reference purposes only. The settlement of bets shall be determined by the Type B Scoring System.

 

8.5 e-Basketball Betting

(a) Unless otherwise stated in this Rule 8.5, Rule 8 shall apply to e-Basketball bets.
(b) e-Basketball matches are simulations based on Artificial Intelligence, machine learning and historical basketball databases to reflect the team form and match play.
(c) Unless otherwise stated, each match is played in four quarters of 12 minutes each for a total match play time of 48 minutes.
(d) The e-Basketball match results, scores and other bet determining data shall be those produced by the software and not available from any other source including from official team or league websites.
(e) e-Basketball matches are broadcast matches and as such are considered Common Betting matches where more than one End User is able to bet on a specific match and the result of this match will determine the outcome of bets placed by all End Users.
(f) Where any match is not completed within the scheduled time due to a technical malfunction of any sort, including but not exclusively computer, electronic, software, hardware or connection malfunctions, the match shall be settled by the Operator as being incomplete, unless settlement of bets is already determined. In such cases only those bets that have been unconditionally determined shall be settled. For all other markets and irrespective of any indicative results, the bets shall be void and the stakes returned to the End User. The Operator shall settle such matches in accordance with these rules and the Operator's decision shall be final.
(g) The Operator reserves the right to declare an e-Basketball bet to be void if;
(i) only partial or incorrect bet details are available;
(ii) the Operator has any suspicion that one or more End Users are participating in fraud, collusion, money laundering or other illegal activities;
(iii) the match did not commence or was not completed or the result could not be determined;
(iv) acceptance of the bet would exceed any betting limits;
(v) the stake amount is not available in the End User's account;
(vi) an error (human or otherwise) or system failure results in incorrect odds being used;
(vii) technical faults such as communication failures, defects, interruptions, delays, viruses, denial of service attacks, or data corruption occur; or
(viii) if a technical defect produces excessive or irregular winnings.
(h) Should a bet be settled incorrectly due to error (human or otherwise) or system failure, the settlement will be deemed as invalid and will be reversed. Should the End User have insufficient funds in their account to allow this, the End User will be required to return the necessary amount to the Operator.
 

9. BEACH SOCCER

9.1 All bets will be settled on the result of full 3X12 minutes of play, unless otherwise stated.
9.2 These are the bets offered for Beach Soccer:

(a) Non Live Betting
(i) Asian Handicap
(ii) Odd/Even
(iii) Over/Under
(b) In Running ("Live") Betting
(i) Asian Handicap
(ii) Over/Under
(c) Scoring System

Type A Scoring applies

10. BEACH VOLLEYBALL

10.1 The 12 Hours Rule does not apply to Beach Volleyball betting.

10.2 These are the bets offered for Beach Volleyball :

(a) Non Live Betting
(i) Asian Handicap
(A) Points Handicap
(B) Set Handicap
(ii) Money Line
(iii) Odd/Even
(iv) Outright
(v) Over/Under
(vi) Period Betting
(vii) Point Betting

(b) In Running ("Live") Betting

10.3 Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

(a) If the venue of the match (of the sport ground) changes, all bets stand.
(b) If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.
(c) In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
(d) For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
(e) Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

10.4 Scoring System: Type B scoring system applies.

11. BOXING

11.1 For betting purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
11.2 If a fighter fails to answer the bell for the start of a round, or is disqualified between rounds, then his opponent will be deemed to have won in the previous round.
11.3 These are the bets offered for Boxing:

(a) Non Live Betting
(i) Asian Handicap
(ii) Odd/Even
(A) Odd/Even bets relate to the round in which the winner is declared in the match (whether an odd or even number)
(iii) Over/Under
(A) Over/Under bets relate to the round in which the winner is declared in the match (resulting in an over or under a prescribed target round set by the Operator) for the match.

 

12. CANOE/KAYAK

12.1 These are the bets offered for Canoe and Kayak:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(b) Outright

 

13. CRICKET

13.1 All match betting will be settled in accordance with official competition rules. Where matches are affected by adverse weather, bets will be settled according to the official match result. If there is no official match result, all bets will be void.
13.2 The Cricket dead heat rules are where there is a minimum of two competitors/teams being declared as the winner (a dead heat), the number of paying places remaining after clear winners are settled will be divided by the number of competitors/teams sharing those places. The odds for the selection are then multiplied by the resulting value.
13.3 In the case of a tie, if the official Sports Event rules do not determine a winner then the Cricket dead heat rules will apply. 
13.4 Unless otherwise stated, in Sports Events where a bowl off or super over determines a winner, bets will be settled on the official match result.
13.5 If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official Sports Event rules.
13.6 If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.
13.7 For first-class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of any bet can be made because the outcome of the bet has already been determined.
13.8 In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including but not limited to bad weather, unless settlement of any bet can be made because the outcome of the bet has been determined before the reduction. 
13.9 These are the bets offered for Cricket Non Live and In Running (“Live”) Betting:

(a) Match, Team and Player Betting
(i)1X2
(A) For first-class matches, if the official result is a tie, bets will be settled based on the Cricket dead heat rules between both teams. Bets on the draw will be settled as losers.
(ii) Boundary in Over
(iii) Coin Toss Winner
(A) If no toss takes place, all bets will be void.
(iv) Dismissal Method
(v) Dismissal per Overs / Innings
(vi) Double chance
(vii) Draw No Bet
(A) For first-class matches, a tie will be settled based on the Cricket dead heat rules.
(viii) Highest Individual Score
(ix) Highest Opening Partnership
(A) All bets will be based on the Runs in Opening Partnership’s.
(x) Man / Player of the Match
(A) Bets will be settled on the officially declared Man or Player of the match.
(B) If no Man or Player of the match is officially declared then all bets will be void.
(xi) Match Ducks / Total Ducks
(A) A duck is classed as a batsman being dismissed for zero runs.
(B) For settlement purposes, a retired hurt batsman does not count as a dismissal.
(C) Ducks in a super over do not count.
(xii) Match Extras / Total Extras
(A) All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
(B) Extras in a super over do not count.
(xiii) Match Fours / Total Fours
(A) Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
(B) Fours scored in a super over do not count.
(xiv) Match Run Outs / Total Run Outs
(A) Run outs in a super over do not count.
(xv) Match Sixes / Total Sixes
(A) Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
(B) Sixes scored in a super over do not count.
(xvi) Match Wides / Total Wides
(A) Any runs resulting from a wide delivery, except penalty runs, will count towards the final total.
(B) Wides in a super over do not count.
(xvii) Match Wickets / Total Wickets
(A) Bets are accepted on the total number of wickets that will fall in a match.
(B) For settlement purposes, a batsman who retires hurt does not count as a wicket.
(C) Wickets in a super over do not count.
(xviii) Maximum Over in Match
(A) Predict the runs to be scored in the highest scoring over in the match.
(B) All runs, including extras, count towards settlement.
(C) Super overs do not count.
(xix) Most Catches
(A) Bets on the team which will take the most catches, including catches by fielders and the wicket keeper.
(B) For first-class matches, only catches in the first innings will count.
(C) Catches taken in a super over do not count.
(xx) Most Extras
(A) All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
(B) Extras in a super over do not count.
(C) For first-class matches, only first innings extras will count.
(xxi) Most Fours
(A) Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
(B) Fours scored in a super over do not count.
(C) For first-class matches, only first innings fours will count.
(xxii) Most Keeper Catches
(A) If a team changes their wicket keeper mid innings, the catches taken by the replacement will count towards settlement.
(B) Catches taken in a super over do not count.
(C) For first-class matches, only first innings catches will count.
(xxiii) Most Sixes
(A) Only sixes scored from the bat (off and delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.
(B) Sixes scored in a super over do not count.
(C) For first-class matches, only first innings sixes will count.
(xxiv) Most Stumpings
(A) For first-class matches, only first innings stumpings will count.
(B) Stumpings taken in a super over do not count.
(xxv) Outright
(xxvi) Over / Under
(xxvii) Player Head to Head
(A) If the player does not bat or bowl, but is in the starting eleven, all bets will still be valid. If the player is not in the starting eleven, bets will be void.
(B) The result will be considered determined if the line at which the bet was placed is passed.
(C) For first-class matches, only first innings will count.
(xxviii) Player Performance
(A) These markets use a points based scoring system to determine their outcome. It is a composite score with 1 point per run, 20 points per wicket, 10 points per catch and 25 points per stumping.
(xxix) Rabbit Runs
(A) Bet on the total runs scored by the number 11 batsman in a match.
(B) The number 11 batsman is taken to be last player to come out to bat in the innings, regardless of the previously stated order. If more than 11 players bat, all bets on that market will be void.
(C) If the innings is completed without the number 11 batsman coming to the crease, that batsman will be deemed to have scored zero (0).
(xxx) Runs in First Over
(A) The first over must be completed for bets to stand unless settlement of any bet can be made because the outcome of the bet has already been determined.
(B) If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including but not limited to bad weather, in which case all bets will be void, unless settlement of any bet can be made because the outcome of the bet has already been determined.
(C) For first-class matches, the market refers only to each team’s first innings.
(D) Extras and penalty runs in the particular over will count towards settlement.
(xxxi) Runs in Opening Partnership
(A) If the batting team reaches the end of their allotted overs or reaches their target runs or declares before the first wicket falls, the result will be the total runs amassed.
(B) The result will be considered determined if the lines at which the bet was placed is passed, or if a wicket has fallen.
(C) For settlement purposes, a batsman retiring hurt does not count as a wicket.
(D) For first-class matches, the market refers only to each team’s first innings.
(xxxii) Runs in Groups of Overs
(A) If the specified number of overs are not complete the bet will be void, unless the team is all out or declares or reaches their run target or settlement of any bet can be made because the outcome of the bet has already been determined before the reduction.
(B) For first-class matches, the market only refers to the first innings.
(xxxiii) Runs off First Delivery
(A) For settlement purposes, all illegal balls count as deliveries. If the over starts with a wide, then first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.
(B) If the delivery leads to a free hit, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
(C) For first-class matches, the market refers only to each team’s first innings.
(xxxiv) Team to Finish with a Boundary
(xxxv) Team with Highest Score at each Dismissal
(xxxvi) Team with Highest Scoring Over
(xxxvii) Tied Match
(A) For first-class matches, a tie is when the side batting in the fourth innings is bowled out when the scores are level.
(xxxviii) Top Batsman / Team with Top Batsman
(A) Predict the batsman with the highest individual score in a match.
(B) In limited overs matches, bets will be void if has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including but not limited to bad weather.
(C) Top batsman bets for first-class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. 
(D) If a batsman was named at the toss, but later is removed as a substitute, that batsman will still be counted, as will the replacement batsman.
(E) When two or more batsmen score the same number of runs, the Cricket dead heat rules will apply.
(F) Runs scored in a super over do not count.
(xxxix) Top Bowler / Team with Top Bowler
(A) Predict the bowler with the most wickets in a match.
(B) In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including but not limited to bad weather.
(C) Top bowler bets for first-class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed.
(D) If a bowler was named at the toss, but later is removed as a substitute, that bowler will still be counted, as will the replacement bowler.
(E) If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If the same number of wickets are taken and runs conceded, the Cricket dead heat rules will apply.
(F) Wickets taken in a super over do not count.
(xl) Total at each Dismissal
(xli) Total Dismissals
(xlii) Total in the Highest Scoring Over
(xliii) Total Runs per Over / Innings
(xliv) Wickets in Groups of Overs
(A) Bets refer to the wickets that will fall in a specified number of overs.
(B) If the specified number of overs are not complete the bet will be void, unless the team is all out or declares or reaches their run target or settlement of any bet can be made because the outcome of the bet has already been determined.
(C) For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. For the purposes of settlement, a batsman who retires hurt does not count as a dismissal.
(D) For first-class matches, the market refers only to each team’s first innings.
 

13.10 The Scoring System applicable to bets for Cricket is the Type B scoring.

13.11 Exchange betting (Powered by Betfair)

(a) If a market is not scheduled to be turned in-play but Exchange fails to suspend the market at the relevant time, then:

(i) If the event has a scheduled 'off' time, all bets matched after that scheduled off time will be void.
(ii) If the event does not have a scheduled 'off' time, Exchange will use its reasonable endeavors to ascertain the time of the actual 'off' and all bets after the time of the 'off' determined by Exchange will be void.
(iii) Regardless of what it says in the Market Information, Exchange does not guarantee that such markets will be suspended at the relevant time.
(iv) Exchange will not part-suspend outcomes/selections in an Exchange market that has been turned in-play.

(b) For the purposes of in-play betting, the extent of any delay may vary depending on the set-up through which Exchange are receiving pictures or data.

(c) Any miss bets due to software glitch or website maintenance will not be Exchange’s responsibility and clients have to bear any or such losses incurred during this downtime.

(d) If a market is not suspending at the time of the 'off', then:

(i) For the market which is scheduled to be turned in-play, Exchange does not guarantee that such market will be suspended and turned in-play at the time of the 'off'.
(ii) For the market which is scheduled to be turned in-play but Exchange fails to suspend the market at the time of the 'off' and the market is not turned in-play at any time during the event, all bets matched after the scheduled time of the 'off' will be void UNLESS it can be established that the bet was placed before the official off time or the actual time of the off. If the event does not have a scheduled 'off' time, Exchange will use its reasonable endeavors to ascertain the time of the actual 'off' and all bets after the time of the 'off' determined by Exchange will be void.
(iii) For the market which is scheduled to be turned in-play but Exchange fails to suspend the market at the time of the 'off', but the market is turned in-play at a later time during the event, all bets matched after the time of the 'off' will stand HOWEVER the price may be adjusted by Exchange and the bets may be settled accordingly to Exchange’s prices.

(e) If change of venue is not dealt with in the Exchange's Rules then the following shall apply:

(i) For any team sport, if the scheduled venue is changed after a bet is placed, all bets will be void only if the new venue is a home ground of the original away team.

(f) Some markets have different rules and these are listed in the Exchange's Rules. However, where a market has no rules in relation to abandonment, cancellation, and/or postponement the following shall apply:

(i) In relation to any match, fixture, game, individual event, race, or similar: If the event is not completed within three days after the scheduled completion date, then all bets on markets for this event will be void, except for bets on any markets that have been unconditionally determined.

(ii) In relation to any tournament, competition or similar: If the event is not completed within three days after the scheduled completion date of the event, then any markets relating to the event will be settled in accordance with the official ruling of the relevant governing body, providing such a decision is given within 90 days after the scheduled completion date. If no official ruling is announced in this 90 day period, then bets on any market relating to this event will be void, except for bets on any markets which have been unconditionally determined. If a market is to be voided but has been part-settled as a courtesy to Exchange’s customers, then such part-settled bets will be reversed and all bets on the market will be void.

(iii) If there is no further sporting action in any market that does not contain the selection 'draw' or 'tie', all bets placed after this conclusion of action will be voided.

(iv) Exchange will decide whether a market relates to a match (or similar) or a tournament (or similar).

(g) Where the Exchange’s Rules do not specify how and on what basis a market will be settled, markets will be settled on the official result of the relevant governing body regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).

(h) If no official result of a relevant governing body is available, the result will be determined by Exchange (acting reasonably) using information from independent sources. In such cases, if any new information comes into the public domain within 48 hours of settlement, then Exchange shall (acting reasonably) determine either:

(i) Whether the market should be reinstated or resettled in light of this new information.

(ii) Whether or not to wait for further information before deciding whether to reinstate or resettle the market. Except where Exchange has announced that it is waiting for further information, any information that comes into the public domain more than 48 hours after a market has been settled shall not be considered by Exchange (regardless of whether or not such information may have led to a different result).

(i) In the event of any uncertainty about any result or potential result, Exchange reserves the right to suspend settlement of any market for an unlimited period until the uncertainty can be resolved to the reasonable satisfaction of Exchange. Exchange reserves the right to void any market if the uncertainty regarding the settlement cannot be resolved to Exchange’s reasonable satisfaction.

(j) Markets are generally settled shortly after the end of the event in question. Exchange may settle (or part-settle) some markets before the official result is declared (or may increase a customer's 'available to bet' balance by the minimum potential winnings of that customer on a given market) purely as a customer service benefit. However, Exchange reserves the right to amend the settlement of the market if:

(i) The official result is different to the result on which Exchange initially settled the market.

(ii) If the whole market is eventually voided (e.g. for an abandoned event).

(k) Exchange reserves the right to reverse the settlement of a market if a market is settled in error (for example, a human or technical error).

(i) If Exchange resettles a market, this may lead to amendments being made to a customer's balance to reflect changes in market settlement.

(l) Unless stated otherwise in respect of any particular market, all bets are 'all in compete or not'. This means that if an individual or team is withdrawn or disqualified before they have taken part in the event bets on the selection will be deemed losers.

(m) Commission Fee

(i) The commission fee in Exchange is 2% to 4% of the customer's net winning.

 

14. CYCLING

14.1 These are the bets offered for Cycling:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Both competitors must start and at least one of them must complete the race for bets to stand. If both paired competitors fail to complete the race, bets are void.
(ii) Outright

 

15. DARTS

Unless otherwise stated all bets on Abandoned, Postponed or Cancelled matches are Void if not replayed or scheduled within 24 hours of the original start time.

15.1 Pre-Game Match Betting

(a) In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
(b) For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

15.2 Handicap 2-Way and 3-Way Leg Betting/Set Betting

(a) In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

15.3 Individual Player Checkouts

(a) If match is not completed, then all bets are void unless the quote has been exceeded.

15.4 First Leg/Set Markets

(a) All bets void if the first leg/set is not completed, unless the outcome has already been determined.

15.5 Leader After 4/6 Legs

(a) The first 4/6 legs must be completed for bets to stand.

15.6 Race to 3 Legs

(a) Either player must win 3 legs for bets to stand.

15.7

(a) Highest Checkout 3-Way
(i) If match is not completed, then all bets are void unless the quote has been exceeded.
(b) Highest Checkout 2-Way
(i) If match is not completed, then all bets are void unless the quote has been exceeded. If players Tie, then bets are void.

15.8 Checkout Total Markets

(a) All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.

15.9 Next Leg Checkout

(a) The Bull counts as red. The leg must be completed for bets to stand.

15.10 Total Legs/Sets

(a) If match is not completed, then all bets are void unless the quote has been exceeded.

15.11 Checkout Markets

(a) The Bull counts as red. The leg must be completed for bets to stand.

15.12

(a) Most 180s
(i) All bets void if match is not completed.

(b) 180s Totals Markets
(i) All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.

(c) First 180
(i) All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

(d) 170 Finish in Match
(i) All bets void if match is not completed, unless the outcome has already been determined.

15.13 Double Result (Legs/Sets)

(a) Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.

15.14 First Dart Markets

(a) Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.

15.15 9 Dart Finish

(a) All bets void if match is not completed, unless the outcome has already been determined.

15.16 Premier League Specials

(a) To Reach/Not to Reach the Final/Semi Final - The player must take part in one league match for bets to stand.
(b) To Be Relegated - Following the appropriate week of fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
(c) Regular Season Winner - For settlement purposes this refers to the player who tops the league table following the group fixtures before the play offs.

15.17 9-Dart Specials

(a) Will Selected Player Record a 9 Dart Finish in a Match - All bets void if match is not completed unless a 9 dart finish already achieved.
(b) Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.
(c) Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed unless a 9 dart finish already achieved. Bets stand regardless of player withdrawals.

15.18 In-Play/Live Betting

(a) Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs or Total 180’s quote has been exceeded at the time of abandonment.

15.19 The Scoring System applicable to bets for Darts is the Type B.

 

16. DIVING

16.1 These are the bets offered for Diving:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

17. E SPORTS

17.1 The start dates and times displayed on the Website for E Sports matches are an indication only and are not guaranteed to be correct. All bets will be void if all the listed players or teams do not start and complete the match in accordance with the originally scheduled commencement date and time, and terms and conditions prescribed by the Sports Event's relevant official decision making, governing or organising body. The exception shall be for bets on any market where the outcome has been unconditionally determined (e.g. First Blood).

17.2 All bets placed will be refunded if a match is cancelled, suspended, abandoned or postponed, and not resumed within 12 hours for LAN events and 8 hours for ONLINE events from the scheduled commencement time (or such greater or lesser number of hours as the Operator may in its discretion decide with regard to any particular match). The exception shall be for bets where the outcome has been unconditionally determined before the actual interruption of play.

17.3 If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid. If there is evidence that it is not the player(or one of the players) that was supposed to play on that match and the official governing body of the competition did not announce the change of player(or players) who will be representing the corresponding e-sports club/team, then wagers on the match will have no action and be refunded.

17.4 All bets placed will be void and stakes returned where the prescribed number of maps or rounds are not completed or are changed or are in any way dissimilar from those offered for betting.

17.5 Subject to all other terms and conditions, all bets will be settled based on the official result or statistic as declared by the relevant Sports Event's decision making or governing or organising body.

17.6 In live betting, if a map is replayed due to a draw, disconnect or for any similar reasons, all live bets on the respective map will be void and the stakes returned. The replay of the map will be treated as a new separate game.

17.7

(a) These are the bets offered for E Sports:
(i) Non Live Betting
(A) Asian Handicap
(B) Over/Under
(1) Predict if the total for a specific statistic offered is higher or lower than the final statistic. For the purposes of Over/Under bets in this Rule, an Over (or higher) bet shall include a prediction where the final statistic is equal to the statistic offered and in the event that the final statistic is equal to the statistic offered, an Under (or lower) prediction will be a losing bet.
(2) Notwithstanding Rule 17.5 above, all Over/Under bets for Duration (Minutes) and Total Kills in League of Legends shall be settled based on the statistics displayed in the post match score board as illustrated below:
(3) Notwithstanding Rule 17.5 above, all Over/Under bets for Duration and Total Kills in DOTA2 shall be settled based on the statistics displayed in the post match score board as illustrated below:

Please click here for an example of settlement for Over/Under bets.
(C) First Tower or First Turret
(1) Predict the player or team that first destroys a tower or turret belonging to the opposing player or team.
(D) First Blood
(1) Predict the player or team that makes the first kill in the match.
(E) First Dragon
(1) Predict the player or team that first kills a dragon.
(F) First Roshan
(1) Predict the player or team that first kills a Roshan.
(G) Combination Bet
(1) A single bet that has a combination of 2 or more of the bet types offered by the Operator by rounds or matches where the selected player or team must win all of the bet types that form the combination.
(H) First Ten Kills
(1) Predict the player or team that is the first to record ten kills.
(I) Money Line
(J) Outright
(K) Period Betting
(ii) In Running ("Live") Betting
(A) Asian Handicap
(B) Over/Under
(1) Predict if the total for a specific statistic offered is higher or lower than the final statistic. For the purposes of Over/Under bets in this Rule, an Over (or higher) bet shall include a prediction where the final statistic is equal to the statistic offered and in the event that the final statistic is equal to the statistic offered, an Under (or lower) prediction will be a losing bet.
(2) Notwithstanding Rule 17.5 above, all Over/Under bets for Duration (Minutes) and Total Kills in League of Legends shall be settled based on the statistics displayed in the post match score board as illustrated below:
(3) Notwithstanding Rule 17.5 above, all Over/Under bets for Duration and Total Kills in DOTA2 shall be settled based on the statistics displayed in the post match score board as illustrated below:
(b) The Scoring System applicable to bets for E Sports is the Type B Scoring.

17.8 Notwithstanding anything to the contrary provided in these Rules, extra time shall only be taken into account in the event that as at the time for completion of the round or match, the opposing players or teams have equal scores resulting in a draw result and a draw result is not a bet option offered by the Operator. In this case, the results that will be applicable for any determination and settlement of bets shall be the results at the end of the extra time.

17.9 In the circumstances of the final game result (IF there is one or multiple extra time been player, then the result of the last extra time will be considered as the final game result) been a draw for “game win type market” (meaning the valid result of this market can only be either team win the game), then the wagers on this market will be cancelled and refunded.

17.10 Notwithstanding anything to the contrary provided in these Rules:

(a) all bets placed on a 5 v 5 team match for DOTA2 and League of Legends shall be void and stakes returned if the match starts off with less than 10 players;
(b) all bets placed on a 6 v 6 team match for DOTA2 and League of Legends shall be void and stakes returned if the match starts off with less than 12 players;
(c) all bets placed for any DOTA2 and League of Legends match, including but not limited to all bets based on the map and the Series relating to that match, shall be void and stakes returned if a player or team disconnects during any round or match and is unable to reconnect for the rest of the round or match; and
(d) all bets placed for a Counter Strike Global Offensive match, including but not limited to all bets based on the map and the Series relating to that match, shall be void and stakes returned if at least 5 rounds of the match is played with less than 10 players.

17.11

(a)Any Kill props (as commonly described) for DOTA2 and League of Legends matches will be graded using the in-game scoreboard, displayed at the top of the screen.
(b) The term "Series" used in these E Sports Rules means a set of matches or rounds.

17.12 In the situation where: (1) the match does not begin on the scheduled start date and time prescribed by the relevant Sports Event's decision making or governing or organising body; or (2) where the match starts but is later abandoned; or (3) where the match starts but is subsequently postponed; or (4) where the number of rounds or maps are not completed, the Operator shall, notwithstanding Rule 17.1, Rule 17.2 and Rule 17.4 above, be entitled, in the Operator's discretion, on a case by case basis, to accept any decision made by the relevant Sports Event's decision making or governing or organising body of any results (including but not limited to any decision relating to the progress of any player or team participating in the Sports Event to the next stage of the Sports Event) or of any declaration of the winner of that match or any stage of the match although the decision or declaration is made in the circumstances where there had been a disqualification of a player or team before or after the start of the match.

17.13 Please click here for Streamer Games Rules.  

18. EQUESTRIAN

18.1 These are the bets offered for Equestrian:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

19. FENCING

19.1 These are the bets offered for Fencing:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

20. FIELD HOCKEY

20.1 All bets are settled based on the final score at the end of the match (inclusive of stoppage time) but exclude extra time and penalty shootouts unless otherwise stated.
20.2 These are the bets offered for Field Hockey:

(a) Non Live Betting
(i) Asian Handicap
(ii) Odd/Even
(iii) Outright
(iv) Over/Under
(b) In Running ("Live") Betting
(i) Asian Handicap
(ii) Over/Under
(c) Scoring System
Type A Scoring applies

 

21. FOOTBALL

21.1 Unless otherwise stated in these Football Betting Rules, all bets are settled based on regular time of play (including any stoppage time added by the referee) excluding extra time and penalty shootouts.
21.2 Where matches are scheduled for play other than under regular time (e.g. Special time periods of play on various tournaments or friendly matches) all bets will be settled based on the final score at the end of that scheduled time.
21.3 Unless non regular time matches are expressly indicated on the website prior to all football matches, bets taken on such matches will be considered VOID.
21.4 If the status or outcome of a match posted on the official website is manifestly wrong, or where the match did not complete within the regular time, the Operator shall use its best endeavours to determine the correct status and outcome of the match. In any event where a match has not been completed within the scheduled regular time [regular time is defined as the scheduled total time playable including stoppage time indicated by the officials] the game shall be settled by the Operator as being incomplete. In such cases only those markets that have been unconditionally determined shall be settled. For all other markets, the bets shall be void and the stakes returned to the Player. The Operator shall settle such matches in accordance with these rules and the Operator's decision shall be final.
20.5 These are the bets offered for Football. In Running ("Live") betting will be separately offered in the "Live" Section.

(i) 1X2
(ii) Asian Handicap
(iii) Clean Sheet
(A) To predict if the team will keep a clean sheet and not concede any goals in a designated match. (e.g. Team A beats Team B 3-0, Team A have "kept a clean sheet" as they have not conceded any goals)
(B) If the match is abandoned, all bets will be refunded.
(iv) Correct Score - First Half & Full Time
(A) To win CORRECT SCORE, your chosen team (home or away) must win by the correct result or score.
(B) To win CORRECT SCORE UP-5, your chosen team (home or away) must win by a goal difference of 5 or more.
(C) To win AOS or "any other score", your chosen team (home or away) must win by a result or score that is not quoted on the market.
(v) Double Chance
(A) Bet on 2 of 3 possible outcomes from 3 options available (e.g. Home Win or Draw (1X), Away Win or Draw (X2), Home Win or Away Win (12)).
(B) If a match is played at a neutral ground, the bets will be settled according to the match venue (Home/Away Team) displayed on our website.
(vi) Fantasy Match
(vii) First Corner
(A) Predict the team to receive the first corner in a designated match with the regular time of play.
(B) If the match is abandoned after the first corner is awarded, all bets on First Corner will stand.
(C) If the match is abandoned before the first corner is awarded, all bets on First Corner will be refunded.
(viii) First Goal / Last Goal / No Goal
(A) Predict the First, Last, or No Goal after kickoff in the designated match with regular time of play.
(B) Own goals count to the side credited with the goal. (E.g. Team A vs Team B, Team B scores an own goal to make the score 1-0, the first goal will be awarded to Team A).
(C) If a match is abandoned after a goal is scored, all bets on the First Goal and No Goal will stand but all bets on Last Goal will be refunded.
(D) If a match is abandoned without any goal, all bets on the First, Last and No Goal will be refunded.
(ix) First / Last Offside
(A) Predict the team to make the first/ last offside in the designated match within the regular time of play.
(B) If the match is abandoned after the first offside, all bets on First Offside will stand, but all bets on Last Offside will be refunded.
(C) If the match is abandoned before any offside is made, all bets on First/ Last Offside will be refunded.
(x) First/ Last Substitution
(A) Predict which of the two teams will make their first/ last player substitution in the designated match within the regular time of play.
(B) In the event of more than two players being substituted at the same time, the player number that is shown first by the 4th Official will be deemed the outcome.
(C) If the match is abandoned after first substitution has been made, all bets on First Substitution will stand, but all bets on Last Substitution will be refunded.
(D) If the match is abandoned before any substitution has been made, all bets on First/ Last Substitution will be refunded.
(xi) First Yellow Card
(A) Predict the player/team to receive the first yellow card in the designated match within the regular time of play.
(B) If the booking is a straight red card (professional foul), it will be regarded as a red card and not a yellow card.
(C) In the event of two or more players receiving a booking for the same incident, then the player who is shown the first yellow card by the referee will be deemed as the outcome.
(D) The yellow cards shown to non-players (e.g. substitute/ reserve, manager or coach) do not count.
(E) If the match is abandoned after the first yellow card is shown, all bets on First Yellow Card will stand.
(xii) Goalscorers
(A) Predict the goal scorers in a designated match.
(B) The bet will be refunded if the selected player is not played in the match.
(C) The bet stands if the selected player is fielded at any time during the regular time of play.
(D) Own goals and goals scored during Penalty Shootouts do not count.
(xiii) Last Corner
(A) Predict the team to receive the last corner in a designated match within regular time of play.
(B) If a match is abandoned within the regular time of play, all bets on Last Corner will be refunded.
(xiv) Odd/Even
(xv) Outright
(A) Top Goalscorer
(1) The tally of goals scored must be within the same league or tournament.
(2) Own goals will not be counted.
(xvi) Over/Under
(xvii) Penalty Shootout
(A) Handicap
(1) Penalty Handicap result includes sudden death.
(B) Over/Under
(1) Penalty Over/Under result does not include sudden death and is based on 5 penalty kicks per team.
(xviii) Penalties Taken
(A) Prediction on penalty that is being awarded and taken in the designated match with the regular time of play
(B) If the match is abandoned after the penalty is awarded and taken, all bets will stand.
(C) If the match is abandoned before the penalty is awarded and taken, all bets will be refunded.
(xix) Period Betting
10 and 15 Minute Events
(A) A 10 and 15 minute Event bet is decided by the total number of actions (Eg : goals, corners or bookings) in a match within blocks of 10 or 15 minute periods during a game. (Eg : 00:00-15:00; 15:01-30:00)
(B) Timing of the action shall be determined by following the official match time.
(C) Pending bets exceeding the specific period for betting will be rejected and refunded.
(D) Re-taken actions are not included in the count.
(E) Total Number of Bookings (Specific Sports Betting Rules xxi) rule shall apply.
(xx) Total Goal
(A) Total goal bets involve the prediction of the cumulative total goals or points scored in a match in which the bets were placed.
(xxi) Total Number of Bookings
(A) Total Bookings result is decided by the number of bookings accumulated by either the Home team or the Away team or both the Home and  Away teams (inclusive of handicap, if any).
(B) Any bookings to a non-player (e.g. substitute/ reserve, substituted players who [play no subsequent part in the match, manager or coach) do not count towards the total. However any bookings made to a substitute/reserve while being a non-player shall be accumulated once the said substitute/reserve plays a part in the match.
(C) Booking Points are calculated as:
(i) 1 yellow card = 1 point
(ii) 1 red card = 2 points
(D) The maximum points count per player is 3 points; 1 point for 1st yellow card and 2 points for red card, the 2nd yellow card will not be counted.
(E) If the match is abandoned within the regular time of play, all bets on Total Bookings will be refunded unless the outcome of the bets is already determined.
(F) Total Bookings result for the 1st Half will be decided once the match official blows the whistle to end the 1st Half. Any bookings made between the time the match official has blown the whistle to end the 1st Half and the commencement of the 2nd Half shall be accumulated towards the Total Bookings result for the Full Time.
(G) The Total Bookings result for the Full Time shall be decided by the number of bookings accumulated until the full time whistle is blown. Any bookings made after the full time whistle has been blown shall be disregarded.
(xxii) Total Number of Corners
(A) The Number of Corners result is decided by the total number of corners awarded to either the Home team, Away team or both the Home and Away teams in a designated match (inclusive of handicap, if any).
(B) Retaken corners are counted as one.
(C) Corners awarded but untaken do not count.
(D) All Total Corner bets on Asian Handicap and Over/Under that are in Pending mode, will be cancelled if one of the following occurs:
(1) a goal is scored; or
(2) a player is sent off.
(xxiii) Total Number of Substitutions
(A) The Total Number Substitution result is decided by the total number of substitution of Home/Away teams that are made within the designated match.
(B) If the match is abandoned within the regular time of play, all bets on Total Number of Substitutions will be refunded.
(xxiv) Total Number of Offside
(A) The Total Offside bets settlement will be made in a designated match within the regular time of play.
(B) If the match is abandoned within the regular time of play, all bets on Total Offside will be refunded.
(xxv) Home Team Total vs. Away Team Total
(A) Home Team Total vs. Away Team Total is decided by the total number of goals scored by the home team against the total number of goals scored by the away team in the league offered for betting.
(B) Home Team refers to the first team indicated on our website. Away Team refers to the second team indicated on our website.
(xxvi) Total Team Goals
(A) Total team goals is decided by the total number of goal scored by a team in a match, eg: West Ham Total Goal – (Over), or West Ham Total Goal (Under)
(xxvii) Next Action (Goal, Corner or Booking)
This bet requires you to predict which team will be awarded the next action in the match (Goal, Corner or Booking). If no action is awarded, all bets will be refunded.
(xxviii) Yellow Cards
(A) Only yellow cards count. If a player receives a Red Card for two yellow card offences this counts as one yellow and one red. Second yellows are ignored for settlement purposes.
(B) Yellow Cards result is decided by the number of yellow cards accumulated by either the Home team or the Away team or both the Home and Away teams (inclusive of handicap, if any).
(C) Any yellow cards shown to a non-player (e.g. substitute/ reserve, substituted players who [play no subsequent part in the match, manager or coach) do not count towards the total. However any yellow cards shown to a substitute/reserve while being a non-player shall be accumulated once the said substitute/reserve plays a part in the match.
(D) If the match is abandoned within the regular time of play, all bets on Yellow Cards will be refunded unless the outcome of the bets is already determined.
(E) Yellow Cards result for the First Half will be decided once the match official blows the whistle to end the First Half. Any yellow cards shown between the time the match official has blown the whistle to end the First Half and the commencement of the Second Half shall be accumulated towards the total Yellow Cards result for the Full Time.
(F) The Yellow Cards result for the Full Time shall be decided by the number of yellow cards accumulated until the Full Time whistle is blown. Any yellow cards issued after the Full Time whistle has been blown shall be disregarded.
(xxix) Shots on Goal (Match / Team / Selected Player)
(A) Shots on Goal
(1) Shots on Goal result is decided by the number of Shots on Goal accumulated by either the Home team or the Away team or both the Home and Away teams.
(2) A Shot on Goal is any intentional attempt on goal that:
(a) results in a goal being scored; or
(b) would have resulted in a goal being scored but for being stopped by a goalkeeper’s save or an opposing player’s block; or
(c) an attempt that is heading towards the goal but is blocked by an opposing player, where there are other opposing players or the goalkeeper behind the blocker; or
(d) shots that go wide of or over the goal without making contact with any player; or
(e) would have gone wide of or over the goal but for being stopped by a goalkeeper’s save or an opposing player’s block.
(3) Shots that hit the framework of the goal are considered Shots on Goal.
(4) If the match is abandoned before the final whistle, then all bets will be void unless the outcome of the bet is already determined.
(B) Shots on Target
(1) Shots on Target result is decided by the number of Shots on Target accumulated by either the Home team or the Away team or both the Home and Away teams.
(2) A Shot on Target is any intentional attempt on goal that results in a goal being scored; or would have resulted in a goal being scored but for being stopped by a goalkeeper’s save or an opposing player’s block.
(3) Shots that hit the framework of the goal are not considered Shots on Target unless it fulfils the requirements above.
(4) If the match is abandoned before the final whistle, then all bets will be void unless the outcome of the bet is already determined.
(xxx) Other Statistics (Match / Team / Player)
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle bets. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, independent evidence will be used to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on the Operator’s own statistics.
(A) Fouls
(1) A foul is an unfair act by a player in the field of play, deemed by the match official to violate the game's laws or endanger the safety of other players, that interferes with the active play of the match and are punished by the award of a free kick or a penalty kick to the opposing team.
(B) Throw-Ins
(1) A throw-in awarded but not taken will not count.
(2) A throw-in that is retaken on the instructions of the match official will only count once.
(C) Offsides
(1) Awarded when the player is deemed to be in an offside position and a free kick is awarded.
(D) Tackles
(1) A tackle is defined as where a player connects with the ball in a ground challenge and successfully takes the ball away from the opponent in possession.
(2) The tackled player must clearly be in possession of the ball before the tackle is made.

 

21.6 Type A Scoring applies to the following products offered for live betting:

(a) 1X2
(b) Asian Handicap
(c) Odd/Even
(d) Over/Under
(e) Total Number of Corners
(f) Total Number of Bookings
(g) Yellow Cards
(h) Shots on Goal
(i) Other Statistics

 

21.7 Type B Scoring applies to the following products offered for live betting:

(a) Match Winner
(b) Which team to qualify
 
 

21.8 e-Football Betting

(a) Unless otherwise stated in this Rule 21.8, Rule 21 shall apply to e-Football bets.
(b) e-Football matches are simulations based on Artificial Intelligence, machine learning and historical football databases to reflect the team form and match play.
(c) Each match is played in two halves of 8 minutes each for a total match time of 16 minutes.
(d) The e-Football match results, scores and other bet determining data shall be those produced by the software and not available from any other source including from official team or league websites.
(e) e-Football matches are broadcast matches and as such are considered Common Betting matches where more than one End User is able to bet on a specific match and the result of this match will determine the outcome of bets placed by all End Users.
(f) Where any match is not completed within the scheduled time due to a technical malfunction of any sort, including but not exclusively computer, electronic, software, hardware or connection malfunctions, the match shall be settled by the Operator as being incomplete. In such cases only those bets that have been unconditionally determined shall be settled. For all other markets and irrespective of any indicative results, the bets shall be void and the stakes returned to the End User. The Operator shall settle such matches in accordance with these rules and the Operator's decision shall be final.
(g) The Operator reserves the right to declare an e-Football bet to be void if;
(i) only partial or incorrect bet details are available;
(ii) the Operator has any suspicion that one or more End Users are participating in fraud, collusion, money laundering or other illegal activities;
(iii) the match did not commence or was not completed or the result could not be determined;
(iv) acceptance of the bet would exceed any betting limits;
(v) the stake amount is not available in the End User's account;
(vi) an error (human or otherwise) or system failure results in incorrect odds being used;
(vii) technical faults such as communication failures, defects, interruptions, delays, viruses, denial of service attacks, or data corruption occur; or
(viii) if a technical defect produces excessive or irregular winnings.
(h) Should a bet be settled incorrectly due to error (human or otherwise) or system failure, the settlement will be deemed as invalid and will be reversed. Should the End User have insufficient funds in their account to allow this, the End User will be required to return the necessary amount to the Operator.
 

22. FUTSAL

22.1 The 12 Hours Rule does not apply to Futsal betting.
 
22.2 All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.
 
22.3 The following In-Play/Live markets will be settled at the end of overtime/shootouts: To Qualify / Lift Trophy / Win Shoot-out.
 
22.4 Half markets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.
 
22.5 These are the bets offered for Futsal :
(a) Non Live Betting
(i) 1x2
(ii) Asian Handicap
(iii) Double Chance
(iv) Odd / Even
(v) Outright
(vi) Over / Under
(vii) Period / Halves Betting
 
(b) In Running ("Live") Betting
 
22.6 Scoring System: Type B scoring system applies.

 

23. GAELIC FOOTBALL

23.1 Unless otherwise stated on the particular market, all bets are settled based on the regular time of 60 or 70 minutes of play (including any stoppage time added by the referee) but excluding extra time and penalty shootouts.
23.2 The total points scored by each team at the end of a game is used to determine if the bet is a winner. The total score awarded to a team is the total points from goals and points scored. 1 goal is equal to 3 points.
23.3 These are the bets offered for Gaelic Football:

(a) Non Live Betting
(i) 1X2
(ii) Asian Handicap
(iii) Half Time/Full Time
(iv) Highest Scoring Half
(A) Bets on Highest Scoring Half are decided by the total score accumulated during the 1st Half against the total score accumulated during the 2nd Half of a match offered for betting. Goals or points scored in extra time play are excluded in determining the winner.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(v) Odd/Even
(vi) Outright
(vii) Over/Under
(viii) Period Betting
(ix) Total Goal
(A) Total Goal bets involve the prediction of the cumulative total goals scored in a match in which the bets were placed. Goals scored in extra time play are excluded.

 

24. GOLF

24.1 All bets will be considered VALID, when both players (or all players in three ball or group) TEEs-OFF.
24.2 If a tournament is officially abandoned or cancelled, all bets are VOID, except those bets that have already been determined.
24.3 The 12 Hours Rule does not apply to Golf betting.
24.4 If a tournament is shortened after commencement then a minimum of 36 holes must be played and a tournament winner declared for bets to stand. If the is no tournament winner declared, all bets will be refunded.
24.5 These are the bets offered for Golf:

(a) Non Live Betting
(i) 18 Holes Betting Head to Head
(A) The player with the lowest score over 18 holes will be the winner. Play-offs do not count in 18 holes head to head betting.
(B) If a player is disqualified or withdraw after tee-off during the round, all bets taken are considered Void unless play in the next round has started in which case bets will be settled on the original scores.
(ii) 54/72 Holes Match
(A) The winner for a 54/72 holes bet will be the player with the best finishing position at the end of the tournament including any Play-offs.
(B) If all listed players miss the cut the player with the lowest score at the cut will be deemed the winner.
(C) If one player misses the cut, his opponent is deemed the winner unless that opponent was disqualified before the first player missed the cut.
(D) If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the remaining player is deemed the winner.
(E) If a player is disqualified during either 3rd or 4th rounds and his opponent has missed the cut, that disqualified player will be deemed the winner by reason of having completed more holes than his opponent.
(F) Where both players withdraw or are disqualified in the same round, all bets will be void
(iii) Odd/Even
(iv) Outright
(v) Over/Under
(vi) Top 5 Finish
(A) Top 5 Finish bet is determined by the best 5 finishers. Where more than one player is tied for the same position, the dead heat rules apply for settlement of the bet.
(vii) Top 10 Finish
(A) Top 10 Finish bet is determined by the best 10 finisher. Where more than one player is tied for the same position, the dead heat rules apply for settlement of the bet.
(b) In Running ("Live") Betting
(i) 18 Holes Betting Head to Head
(ii) 54/72 Holes Match
(iii) Over/Under
(c) Scoring System
Type B Scoring applies

 

25. GYMNASTICS

25.1 These are the bets offered for Gymnastic:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

26. HANDBALL

26.1 All bets are settled based on the final score at the end of the 60 minutes regulation time, (Extra Time and Penalties do not count ) unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of match props where the result has already been determined.

26.2 Any overtime will not be taken into account for any markets concerning the “2nd half”. Specifically, for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.

26.3 If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise, bets will be void.

26.4 Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time.

26.5 These are the bets offered for Handball Non Live and In-Play/Live Betting :
(a) A match must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play/Live match markets exclude overtime if played, except the following:

(i) To Qualify
(ii) To Lift Trophy
(iii) To Win Match (Inc OT/SO)
(A) If the match is determined in regulation time, this market will be settled on the outcome at that time.

(b) For In-Play/Live half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play/live half bets exclude overtime if played.

(i) Handicap(s)
(ii) Total Goal(s)
(iii) Draw No Bet
(iv) Double Chance
(v) First Goal of Half
(vi) Margin of Victory
(vii) Race to Markets
(viii) Result(s)
(ix) Team Total(s)
(x) Total Odd/Even

(c) For In-Play/Live 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):

(i) Handicap(s)
(ii) Total Goal(s)
(iii) Last Goal
(iv) Margin of Victory
(v) Race to Markets
(vi) Result(s)
(vii) Team Total(s)
(viii) Total Odd/Even

(d) Game Props: All match props, including the following markets, will be settled on regulation time only and exclude overtime if played.

(i) Team with Highest Scoring Half
(ii) Highest Scoring Half
(iii) Game Total Odd-Even
(iv) Team Total Odd-Even
(v) Winning Margin (incl. Alternative)
(vi) Double Result (incl. Alternative)
(vii) Race to Markets
(viii) Team to score X Goals
(ix) Both Teams to score X Goals
(x) Either Team to score X Goals

(e) Half betting
(i) The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.
(f) Outright betting: Outright betting is all-in compete or not.
(g) Type B scoring Apply

 

27. HURLING

27.1 Unless otherwise stated on the particular market, all bets are settled based on the regular time of 60 or 70 minutes of play (including any stoppage time added by the referee) excluding extra time and penalty shootouts.
27.2 The total points scored by each team at the end of a game is used to determine if the bet is a winner. The total score awarded to a team is the total points from goals and points scored. 1 goal is equal to 3 points.
27.3 These are the bets offered for Hurling:

(a) Non Live Betting
(i) 1X2
(ii) Asian Handicap
(iii) Half Time/Full Time
(iv) Highest Scoring Half
(A) Bets on Highest Scoring Half are decided by the total score accumulated during the 1st Half against the total score accumulated during the 2nd Half of a match offered for betting. Goals or points scored in extra time play are excluded in determining the winner.
(v) Odd/Even
(vi) Outright
(vii) Over/Under
(viii) Period Betting
(ix) Total Goal
(A) Total Goal bets involve the prediction of the cumulative total goals scored in a match in which the bets were placed. Goals scored in extra time play are excluded.

 

28. ICE HOCKEY

28.1 All matches must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise, bets will be void. For e-Ice Hockey, the "Home" and "Away" venue indicated on the Website is for reference only.

28.2 Settlement will be based on the final score at the conclusion of the match, including Overtime and Penalty Shootouts unless otherwise stated. In the event of a PENALTY SHOOT OUT, only one (1) goal will be added to the winner's score to determine the final score of the match.

28.3 In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

28.4 In 3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.

28.5 For IIHF World Championships and Olympic Games
All Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.

28.6 These are the bets offered for Ice Hockey Non Live and In Running (“Live”) Betting:

(a) The following markets exclude overtime/shootouts for settlement purposes:

(I) Handicap
(ii) Asian Goal Line
(iii) Double Chance ( 3-Way)
(iv) Draw no Bet
(v) Game Total (3-Way)
(vi) Highest Scoring Period

(A) If 2 or more periods have the same score, Tie will be settled as the winner.
(B) Period Betting - The relevant period must be completed for bets to have action unless the specific market outcome is already determined.

(vii) Money Line (3-Way)
(viii) Next Goal Scored
(ix) Odd/Even

(A) Team Totals Odd or Even - If your team doesn't score, bets will be settled as Even.
(B) Game Totals Odd or Even - If there is no score all bets will be settled as Even.

(x) Period Betting

(A) The relevant period must be completed for bets to have action unless the specific market outcome is already determined.

(xi) Puck Line (3-Way)
(xii) Race to Markets
(xiii) Team Totals (3-Ways)
(xiv) Team to Score First/Last
(xv) Total/Team Goals Exactly
(xvi) Total / Home and Away Goals Scored
(xvii) To Score Last in Regulation
(xviii) Who Will Win Most Periods
(xix) 10 Minute Markets In-Play/Live

(A) The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action unless the specific market outcome is already determined. For settlement purposes, the 51-60 minute duration will not include overtime if played.

(xx) Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) All bets will be settled based on the score at the end of regulation time and excluding overtime if played unless otherwise stated below.
The following markets include overtime/shootouts for settlement purposes:

(A) To Win Match (including overtime/shootout)
(B) To Lift Trophy
(C)To Qualify
(D) When Will Game End
(E) Penalty Shootout Winner
(F) Penalty Shootout Correct Score
(G) Top Tournament/Team Goalscorer - The player who scores the most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
(H) To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed the winner.

(xxi) Goalscorer Markets (First/Last/Any)

(A) Forecast the name of the scorer of the first/last goal or to score anytime in the match.

(xxii) In Game Number of Suspension markets

(A) For the calculation of how many 2-minute suspensions will there be in the given period or match? Each 2 minute suspension counts as 1.
(B) Double Minor Penalty (double minor) (2 +2 minutes) counts as 2 suspensions each lasting 2 minutes.
(C ) All penalties occurring before the start of the period refer to the previous period. Penalties assigned at the end of the match also belong to the previous period (the 3rd period or the overtime).
(D) Delayed suspensions which have not come into force due to the fact that the goal was scored are not counted, regardless of whether or not they were included in the official record of the match.

(xxiii) Players Statistics

(A) Regardless of the country and the tournament all bets on Player Statistics are calculated based on the results in regular time, excluding the result of the overtime and penalty shootout.
(B) If a player has not participated in the match, bets on that player are void/returned.

(xxiv) NHL Regular Season Points/Match-Ups/Wins

(A) Team must complete at least 80 regular season matches for bets to have action/stand unless the specific market outcome is already determined.

(xxv) Outright/Conference/Divisional Betting

(A) All bets stand regardless of team relocation, team name change, or season length.

(xxvi) Series Betting

(A) Bets are void if the statutory number of matches (according to the respective governing organizations) are not completed or are changed.

(b) Scoring system: Type B Scoring applies.

28.7 e-Ice Hockey Betting

(a) Unless otherwise stated in this Rule 29.7, Rule 29 shall apply to e-Ice Hockey bets.

(b) e-Ice Hockey matches are simulations based on Artificial Intelligence, machine learning and historical ice hockey databases to reflect the team form and match play.

(c) The e-Ice Hockey match results, scores and other bet determining data shall be those produced by the software and not available from any other source including from official team or league websites.

(d) e-Ice Hockey matches are broadcast matches and as such are considered Common Betting matches where more than one End User is able to bet on a specific match and the result of this match will determine the outcome of bets placed by all End Users.

(e) Where any match is not completed within the scheduled time due to a technical malfunction of any sort, including but not exclusively computer, electronic, software, hardware or connection malfunctions, the match shall be settled by the Operator as being incomplete, unless settlement of bets is already determined. In such cases only those bets that have been unconditionally determined shall be settled. For all other markets and irrespective of any indicative results, the bets shall be void and the stakes returned to the End User. The Operator shall settle such matches in accordance with these rules and the Operator's decision shall be final.

(f) The Operator reserves the right to declare an e-Ice Hockey bet to be void if;

(i) only partial or incorrect bet details are available;
(ii) the Operator has any suspicion that one or more End Users are participating in fraud, collusion, money laundering or other illegal activities;
(iii) the match did not commence or was not completed or the result could not be determined;
(iv) acceptance of the bet would exceed any betting limits;
(v) the stake amount is not available in the End User's account
(vi) an error (human or otherwise) or system failure results in incorrect odds being used;
(vii) technical faults such as communication failures, defects, interruptions, delays, viruses, denial of service attacks, or data corruption occur; or
(viii) if a technical defect produces excessive or irregular winnings.

(g) Should a bet be settled incorrectly due to error (human or otherwise) or system failure, the settlement will be deemed as invalid and will be reversed. Should the End User have insufficient funds in their account to allow this, the End User will be required to return the necessary amount to the Operator.

 

29. JUDO

29.1 These are the bets offered for Judo:

(a) Non Live Betting
(i) Head to Head
(A) Both paired of competitors must start and completed the game for the bets to stand.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

30. MIXED MARTIAL ARTS

30.1 For betting purposes, the disqualification of a fighter during a match will be counted as a knockout by his opponent.
30.2 If a fighter fails to answer the bell for the start of a round, or is disqualified between rounds, then his opponent will be deemed to have won in the previous round.
30.3 These are the bets offered for Mixed Martial Arts:

(a) Non Live Betting
(i) Asian Handicap
(ii) Odd/Even
(A) Odd/Even bets relate to the round in which the winner is declared in the match (whether an odd or even number).
(iv) Over/Under
(A) Over/Under bets relate to the round in which the winner is declared in the match (resulting in an over or under a prescribed target round set by the Operator) for the match.

 

31. MODERN PENTATHLON

31.1 The following are offered for Modern Pentathlon betting:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

32. MOTOR SPORT

32.1 All bets will be VOID and refunded, if a race is interrupted or delayed, and not resumed within 72 hours from the scheduled commencement time, unless the bets have been unconditionally determined.
32.2 All bets placed on a non-starter after the official practice race will not be refunded.
32.3 It is the result at the time of the podium presentation that counts.
32.4 Betting on any motor sport qualifying rounds is determined based on the starting grid positions assigned at the end of the qualifying session.
32.5 Time penalties imposed by the race officials during the qualifying rounds counts. Other grid demotion or promotions after the qualifying rounds have ended do not count.
32.6 These are the bets offered for Motor Sport:

(a) Non Live Betting
(i) Fastest Lap
(A) The official result, as at the time of the podium presentation for the race, will be used.
(ii) Head to Head
(A) Where at least one of the racers does not take part in the race, head to head bets will be void and the bets will be refunded.
(B) Where both racers fail to complete the race, and are recorded for the same number of laps. Head to head bets will be void and the bets will be refunded.
(C) All head to head bets will be settled as per final standing position for that particular race immediately following the finish by all the applicable finishing participants.
(iii) Number of Classified Finishers
(A) Bets relate to the total number of cars/motorcycles that have classified as finishers at the end of the race.
(iv) Odd/Even
(A) An odd or even bet is determined by the finished position of a racer. For e.g. Racer A finished 1st – Odd. Racer B finisher 2nd – Even.
(B) If a participant is not listed among the finishers due to disqualification or accident and unable to complete the race, bets taken in relation to that participant will be void and will be refunded.
(v) Outright
(vi) Top 3 Winner Driver/Rider
(A) Bets relate to first, second and third place podium finishers.
(vii) Total Cars – incomplete First Lap
(A) Non starters in the race will not be counted.
(viii) Winning Margins
(A) Settlement is based on the time difference between the two selected drivers.
(B) Handicap displayed on the website are time based, reflected in seconds. For e.g. " 6.0 " mean a handicap of 6 seconds has been awarded to that driver. If a bet is placed on either over or under 6.0, any time difference which is below 6 seconds (e.g. 5.99 or 5.8 seconds and so forth will be deemed to be under 6 seconds and any time difference which is above 6 seconds (e.g. 6.01 or 6.2 seconds) will be deemed to be over 6 seconds. Where the time difference is exactly 6 seconds (i.e. 6.00 seconds) that will be considered as a Draw and all bets will be refunded.
(b) In Running ("Live") Betting
(i) Head to Head
(ii) Outright
(c) Scoring System
Type B Scoring applies

 

33. MUAY THAI

33.1 The Red or Blue colours designated to fighters are strictly for reference purposes only. All bets will be considered valid regardless of any colour change of the fighters. In such an event the name of the fighter will be used to identify the winner of the event.
33.2 All bets will be void if one or both participants (“ fighters ”) are disqualified by the judges or the referee either before or during the fight (“ event ”). All bets will also be void if one or both fighters are disqualified by the judges or the referee after the event has ended but before any decision has been announced.
33.3 An event is only considered to have started or commenced when the bell is sounded for the beginning of the first round. All bets will be void if one or both fighters fail to start the event.
33.4 All bets will be settled based on the official decision given in the ring immediately after the end of the event. Subsequent changes to the result are not recognized for betting purposes.
33.5 If there are any inconsistencies between the fighters' names in Thai and non-Thai used on the Website, the Thai version shall prevail.
33.6 The Operator reserves the right to refuse, reject or void without prior notification any bet where the Operator discovers or suspects that the outcome or the running of any event is subject to cheating, manipulation or fixing. Any attempted or actual act by the End User to cheat, manipulate or fix an event will lead to the termination of their account and/or their permanent barring from holding an Account, at the discretion of the Operator.
33.7 If the name of a fighter is misspelled, all bets will stand unless it is obvious that it is the wrong object where the Operator shall have the absolute discretion in deciding if the same is or is not the wrong object.
33.8 All bets will be valid where the name of one or both fighters has been changed but the relevant fighter is the same person.
33.9 In the event that a bet contains errors in price or odds then such error must be reported to the Operator within twelve (12) hours from the acceptance of the bet. Any error reported after twelve (12) hours from the acceptance of the bet will not be considered.
33.10 These are the bets offered for Muay Thai:

(a) Non Live Betting
(i) Asian Handicap
Asian Handicap bets relate to the winner of the event. Where the event is declared a draw, all Asian Handicap bets will be void.
(ii) Over/Under
Over/Under bets relate to the sum total of rounds which have been completed in the event. The ongoing round during which the event is ended is not counted towards the total sum of rounds. Therefore, if an event ends/knockout in round 5 then the number of completed rounds is four (4). If the event is decided by the judges after the fifth round is ended based on points then the number of completed round is five.
(b) In Running ("Live") Betting
(i) Asian Handicap
Asian Handicap bets relate to the winner of the event. Where the event is declared a draw, all Asian Handicap bets will be void.


33.11 The Scoring System applicable to bets for Muay Thai is the Type B Scoring.

 

34. POOL / SNOOKER

34.1 For bets to stand, both players must start and complete the match. A break in the first frame/rack is considered as starting the match.
34.2 In the event that a match is started but not completed for whatever reason, all bets will be VOID.
34.3 These are the bets offered for Pool/Snooker:

(a) Non Live Betting
(i) Asian Handicap
(ii) Odd/Even
(iii) Outright
(iv) Over/Under
(b) In Running ("Live") Betting
(i) Asian Handicap
(c) Scoring System
Type B Scoring applies

 

35. ROWING

35.1 These are the bets offered for Rowing:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

36. RUGBY

36.1 Unless otherwise stated, all Rugby bets are settled based on 80 minutes of play (including any stoppage time added by the referee) but excluding extra time.

36.2 If a match is abandoned any time before 80 minutes are played, all bets are void apart from markets where the outcome is already determined.

36.3 If a match has been postponed or cancelled, and not resumed within 24 hours from the official scheduled commencement time, then all bets are deemed ‘no action’ and bets are returned/voided.

36.4 If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

36.5 For Rugby Union (Rugby Sevens and Rugby tens) and For Rugby League (Rugby League Nines) unless otherwise stated, all match bets are settled on the specific tournament regulation and exclude extra-time if played.

36.6 These are the bets offered for Rugby Non Live and Live/In-Play betting :

(a) Match, Team and Player betting
(i) For Rugby Union Handicap Betting / Alternative / Additional Handicap Betting / Match and Team Totals / Alternative Totals
(A) For 2-way markets void/a push /returned rules apply.
(B) For 3 way markets with a tie involved one option will be calculated as a winner.
(ii) For Rugby League Handicap Betting / Alternative Handicap betting
(A) In 2-way markets bets are void in the event of a tie.
(iii) For Rugby League Total Points 2-Way / Alternative Total Points 2-Way / Team Total points 2-Way / Match and Team Totals
(A) In 2-Way markets , where scores are level with the points taken , all bets will be void.
(iv) Total Points Odd/Even , Team Total Odd/Even , Team Totals Odd/Even 2-way
(A) Zero counts as Even for settlement purposes
(v) Draw No Bet
(A) If the match finishes in a draw then bets will be settled as void / a push / returned.
(vi) Next Try 2-Way
(A) Where there is no next try scored then bets will be void
(vii) Total Tries / Team Total Tries / Most Tries Markets ( including alternatives )
(A) In 2-way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
(viii) First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try
(A) For all these markets, try includes penalty try. For all scoring play markets, conversions do not count.
(ix) Team scoring First Wins Game
(A) Includes extra-time if played.
(x) Score 1st Try/1st Half Result
(A) Predict the Team to score 1st try, combined with the 1st half Result. A price may be quoted for no Tryscorer. For this market, try includes penalty try.
(xi) Team to Score 1st and Match Result
(A) Predict the team to score 1st combined with the match result, excluding extra-time if played.
(xii) Highest Scoring Half/ Team with Highest Scoring Half
(A) The second half total excludes extra time if played. The tie is an option.
(xiii) Double Result
(A) Predict the outcome of the specified match at half-time and full-time.
(xiv) Winning Margin Including Exact and Alternative
(A) For settlement purposes the margin at full-time is used (Tie option is available).
(xv) Race to Markets
(A) Predict the team to reach a specified points total first (Neither is an available option).
(xvi) Half Betting
(A) 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action unless the specific market outcome is already determined.
(xvii) For Rugby Union all Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime
(A) Settlement will include extra-time/sudden death and kicking competition if played.
(xviii) For Rugby League In-Play Live To Win in Overtime/To Qualify/To Lift Trophy
(A) Where offered, all markets will be settled including all periods of Overtime if played.
(xix) In-Play/Live Half Betting
(A) For In-Play/Live half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play/Live half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as void/a push/returned.
(xx) Total Team Tries
(A) Penalty tries count. Bets stand on regulation time only.
(xxi) Team to Score First/Last Try
(A) Market includes a No Try Scored option.
(xxii) Team to Score First/Last
(A) Includes extra time if played.
(xxiii) Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
(A) Both halves must be completed for bets to stand.
(xxiv) First/Last/Anytime Tryscorer Markets
(A) Bets on players taking no part in the match will be void/returned.
(xxv) First Tryscorer
(A) If your player takes the field after a try has been scored your bet will be void/returned. If your player has taken to the field at any time prior to the first try being scored, your bet stands. Penalty try does not count for this market. If the first try is a penalty try, the scorer of the second try will be deemed the winner for settlement/calculation purposes.
(xxvi) Last Try scorer
(A) Bets will stand on players that take any part in the match for last try scorer purposes. If the last try is a penalty try, bets will be settled on the previous tryscorer.
(xxvii) Total Team Tries
(A) Penalty tries count. Bets stand on regulation time only.
(xxviii) Will Either/Any Team Score 3 Unanswered Tries?
(A) Either/Any team must score 3 tries in the match without the opposition scoring a try in between. Penalty tries count.
Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.
(xxix) Lance Todd Trophy
(A) Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the match and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
(xxx) Outright
(xxxi) Rugby Specials
(A) In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
(B) For ‘total/match/team try’ related markets, penalty tries count for settlement purposes.
(C) If two teams finish joint top of any given league/group where applicable, then official competition rules will determine the winner for settlement purposes.
(D) Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets which are already determined.

(b) Scoring System: Type B scoring system applies

 

37. SAILING

37.1 These are the bets offered for Sailing:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

38. SHOOTING

38.1 These are the bets offered for Shooting:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

39. SQUASH

39.1 All bets will be VOID, if a match has not been completed, except for Period Betting (if the bet has been unconditionally determined).
39.2 The total number of Games required to win a match is as determined by the official tournament organizers.
39.3 In the event of the statutory number of games being changed or differ from those offered for betting, all bets are void.
39.4 These are the bets offered for Squash:

(a) Non Live Betting
(i) Asian Handicap
(A) Game Handicap
(B) Point Handicap
(ii) Odd/Even
(A) Odd/Even bets are settled based on the sum total of points played in the match including the points added when a match is Tie during match (if applicable).
(iii) Outright
(iv) Over/Under
(A) Over/Under bet are settled based on the sum total of points played in the match including the points added when a match is Tie.
(v) Period Betting
(A) All bets are settled based on the total number of Points played as at the end of the Game.
(B) All bets will be valid if the designated period is complete, regardless if the match is abandoned after that.
(b) In Running (“Live”) Betting
(i) Asian Handicap
(A) Game Handicap
(B) Point Handicap
(ii) Period Betting
(c) Scoring System
Type B Scoring applies

 

40. SWIMMING

40.1 These are the bets offered for Swimming:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

41. SYNCHRONIZED SWIMMING

41.1 These are the bets offered for Synchronized Swimming:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

42. TABLE TENNIS

42.1 The 12 Hours Rule does not apply to Table Tennis betting.
42.2 These are the bets offered for Table Tennis:

(a) Non Live Betting
(i) Asian Handicap
(A) Points Handicap
(B) Set Handicap
(ii) Money Line
(iii) Odd/Even
(iv) Outright
(v) Over/Under
(vi) Period Betting

(b) In Running ("Live") Betting
 

42.3 Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

(a) In-Play/Live Game Markets (Current and Next)
The specified game must be completed for bets to stand, unless the specific market outcome is already determined.

(b) In-Play/Live Race to Markets
Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.

(c) In-Play/Live Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

(d) Total Point Betting markets
Are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

(e) In-Play/Live Handicap Betting
Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

42.4 Scoring System: Type B scoring system applies.

 

43. TAEKWONDO

43.1 These are the bets offered for Taekwondo:

(a) Non Live Betting
(i) Head to Head
(A) Both paired of competitors must start and completed the game for the bets to stand.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

44. TENNIS

44.1 All bets will be VOID if a match has not been completed due to a player's retirement or disqualification, except for the following bets: First Ace, First Double Fault and Period betting (if these bets have been unconditionally determined).
44.2 All bets will be VOID if the tournament is reduced in length, postponed or cancelled, except for those on markets which have been unconditionally determined.
44.3 The total number of sets required to win a match is as determined by the official tournament organizers.
44.4 The 12 Hours Rule does not apply to Tennis betting
44.5 All bets stand regardless of change of venue or course surface.
44.6 These are the bets offered for Tennis:

(a) Non Live Betting
(i) Asian Handicap
(A) Games Handicap
(B) Sets Handicap
(ii) First Ace
(A) Bet on the player who made the first Ace in the match as per official match statistics.
(iii) First Double Fault
(A) Bet on the player who made the first double fault in the match as per official match statistics.
(iv) Most Aces
(A) Bet on the player with the most Aces in the match as per official match statistics.
(v) Most Double Fault
(A) Bet on the player who has the most double faults in the match as per official match statistics.
(vi) Odd/Even
(A) Odd/Even bets are settled based on the sum total of games played in the match including the games added when a match is Tie during match (if applicable) to resulting in an odd or even number.
(vii) Outright
(viii) Over/Under
(A) Over/Under bets are settled based on the sum total of games played by the end of the match including the games played during a Tie (if applicable).
(ix) Period Betting
(A) All bets are settled based on the total number of games played by the end of the set, including games played during a Tie.
(b) In Running ("Live") Betting
(i) Asian Handicap
(ii) Over/Under
(iii) Period Betting
(c) Scoring System
Type B Scoring applies


44.7 e-Tennis Betting

(a) Unless otherwise stated in this Rule 45.7, Rule 45 shall apply to e-Tennis bets.
(b) e-Tennis matches are simulations based on Artificial Intelligence, machine learning and historical tennis databases to reflect the team form and match play.
(c) The e-Tennis match results, scores and other bet determining data shall be those produced by the software and not available from any other source including from official tournament websites.
(d) e-Tennis matches are broadcast matches and as such are considered Common Betting matches where more than one End User is able to bet on a specific match and the result of this match will determine the outcome of bets placed by all End Users.
(e) Where any match is not completed within the scheduled time due to a technical malfunction of any sort, including but not exclusively computer, electronic, software, hardware or connection malfunctions, the match shall be settled by the Operator as being incomplete, unless settlement of bets is already determined, such as in specific markets like (x) Set - (x) Game – Winner, (x)Set – (x) Game – Point (x) Winner, (x) Set – (x) Game To Deuce, (x) Set - Race to (x) Games, etc. In such cases only those bets that have been unconditionally determined shall be settled. For all other markets and irrespective of any indicative results, the bets shall be void and the stakes returned to the End User. The Operator shall settle such matches in accordance with these rules and the Operator's decision shall be final.
(f) The Operator reserves the right to declare an e-Tennis bet to be void if;

(i) Only partial or incorrect bet details are available;
(ii) The Operator has any suspicion that one or more End Users are participating in fraud, collusion, money laundering or other illegal activities;
(iii) The match did not commence or was not completed or the result could not be determined;
(iv) Acceptance of the bet would exceed any betting limits;
(v) The stake amount is not available in the End User's account
(vi) An error (human or otherwise) or system failure results in incorrect odds being used;
(vii) Technical faults such as communication failures, defects, interruptions, delays, viruses, denial of service attacks, or data corruption occur; or
(viii) If a technical defect produces excessive or irregular winnings.

(g) Should a bet be settled incorrectly due to error (human or otherwise) or system failure, the settlement will be deemed as invalid and will be reversed. Should the End User have insufficient funds in their account to allow this, the End User will be required to return the necessary amount to the Operator.


45. TRIATHLON

45.1 These are the bets offered for Triathlon:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

46. VOLLEYBALL

46.1 The 12 Hours Rule does not apply to Volleyball betting.

46.2 These are the bets offered for Volleyball :

(a) Non Live Betting
(i) Asian Handicap
(A) Points Handicap
(B) Set Handicap
(ii) Money Line
(iii) Odd/Even
(iv) Outright
(v) Over/Under
(vi) Period Betting
(vii) Point Betting
(b) In Running ("Live") Betting

46.3 Non Live (Pre-Match)

(a) The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
(i) To Win Match
(ii) Match Total Odd/Even
(iii) Correct Set Score
(iv) Double Result (Outcome of 1st Set and Match)
(v) Match Handicap - Sets
(vi) Match Handicap - Points
(vii) Total Points
(viii) Team Total Points

(b) For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:
(i) First Set Winner
(ii) First Set Total Odd/Even
(iii) First Set Handicap
(iv) First Set Total Points
(v) First Set Winning Margin
(vi) First Set Correct Score
(vii) Score After 2/3 Sets

(c) In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.

(d) If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

(e) To qualify will be settled on the team progressing to the next round of the specified competition and includes the outcome of a Golden Set if played. For competitions where two legged ties do have a Golden Set to decide which team progresses, the Golden Set does not count towards settlement of regular match/set markets.

(f) All bets will be void if the match is not completed, unless the specific market outcome is already determined.

46.4 In Running (In-Play/Live)

(a) The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
(i) To Win Match
(ii) Set Betting
(iii) Total Match Points
(iv) Team Total Match Points
(v) Handicap Set Betting

(b) For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

(c) For In-Play/Live Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.

(d) Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

(e) In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.

(f) Golden Set (where applicable and where offered) is calculated based only on what happens in that specific (golden) set.

46.5 Scoring System: Type B scoring system applies.

 

47. WATER POLO

47.1 Bets are settled based on the final score at the end of the match (inclusive of stoppage time) but exclude extra time and penalty shootouts unless otherwise stated.
47.2 If a match is abandoned anytime before 32 minutes are played, all bets on the match are considered VOID unless the bet has already been determined.
47.3 These are the bets offered for Water Polo:

(a) Non Live Betting
(i) Asian Handicap
(ii) Odd/Even
(iii) Outright
(iv) Over/Under
(v) Period Betting
(vi) Halves betting
(A) In respect of 1st Half betting, bets are settled based on the sum of the 1st and 2nd Quarters scores inclusive of the handicap to determine the winner.
(vii) Quarters betting
(A) Bets are settled based on the scores achieved at the conclusion of each quarter inclusive of the handicap to determine the winner.
(B) For 4th Quarter betting, points scored in overtime play or penalty shootouts are excluded in determining the winner.
(b) In Running ("Live") Betting
(i) Asian Handicap
(c) Scoring System
Type B Scoring applies

 

48. WEIGHTLIFTING

48.1 These are the bets offered for Weightlifting:

(a) Non Live Betting
(i) Head to Head
(A) Bets refer to the paired competitor with the best finishing position in an event.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

49. WINTER SPORTS

49.1 It is the result at the time of the podium presentation that counts. If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body issued upon the conclusion of the event, regardless of any subsequent appeal, disqualification or amendment to the result.
49.2 If an event is suspended or postponed, and not resumed within 48 hours from the official scheduled commencement time, all bets will be void and refunded.
49.3 If the conditions of an event (including but not limited to change of event venue, shortening of parts or rounds in an event, altering of official distance of a specified event), are changed from those originally listed by the Official Governing Body then all bets will be void. For Cross-Country and Biathlon events, bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is different. For ski-jumping events, results will stand for markets providing one round is completed in full.
49.4 These are the bets offered for All Winter Sports:

(a) Non Live Betting
(i) Head To Head
(A) In Head to Head bets, the paired competitors must start the competition for bets to stand.
(B) Head to Head markets refer to the competitors with the best finishing position.
(C) If one of the two competitors is disqualified or withdraw after starting that round the other competitor will be deemed the winner.
(D) If one of the two paired competitors is disqualified or withdraws after starting either prior to the completion of the first round, or after both competitors have qualified for a further round, the other competitor is deemed the winner.
(E) If both paired competitors are disqualified during different rounds, the winner will be the one who has advanced the furthest.
(F) Curling – All bets will be VOID, if a match is not completed. If score is Tied after the 10th end, the additional end played will count towards all markets.
(G) Nordic Combined – For bets to stand, the paired competitors must start both the 1st and 2nd part of the event.
(ii) Outright

 

50. WRESTLING

50.1 These are the bets offered for Wrestling:

(a) Non Live Betting
(i) Head to Head
(A) Both paired of competitors must start and completed the game for the bets to stand.
(B) Where at least one of the competitors does not take part in the event, head to head bets will be void and the bets will be refunded.
(ii) Outright

 

 

NOTE

The Operator reserves the right to change any of these rules at any time in accordance with the General Terms & Conditions.